They could defnitely do more and better with them. And some FATEs are a lot more interesting than others. Defending the Golden Bazaar from Amal'jaa and the Forgotten Springs from Sandworms wowed me when I first experienced them. And others have unique ideas they play into. Such was when they chain multiple FATEs together. Dark Devices in Norther Thanalan was fun and interesting.
A lot of them though are just "fight this enemy that's been giving people trouble". Or "collect me a lot of items". Which basically makes them a fetch-quest.
So it is more than just the rewards that need work. The activities themselves also need work. There needs to be more variety in the type of things you do in FATEs. The fact when I made it to Shadowbringers, and one of the first FATEs I participated in was just fighting a bunch of Gremlins showed that they hadn't really evolved the system. And it was the same kind of content still.
While it may be a stretch, I think it would be nice for a future expansion to been something of an expedition. Like Eureka, but where players can build their own settlements and camps that are player run. Where players can build and defend areas, like a game of Tower Defense. And players move out to build resources. Where camps can recruit Free Companies, or have Free Company owned camps. Can add housing items to their camps and customize them with the same system as the housing system. And can recruit randomly generated NPCs that work similar to Adventurer Squadrons. Where, like Eureka, areas are full of dangerous monsters, and exploring out is dangerous, but necessary to provide for camps, and finish the expedition and see the whole continent or area.
Perhaps the New World could work like that, someday?
That's one of my sort of "dream open world content" that I would like to see added. Though I fear it may be a pipe dream to hope for.


Reply With Quote



