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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I feel like the issue was one of Flavor, especially in the case of BLU. Blue Mages were known for using enemy skills and learning them from the selfsame enemies. Which is a troublesome task to adapt, and so skip out on one of them would mean losing its general flavor...

    As such the devs decided that fidelity was more important that balance. the "lack" of which is inherent to Blue Mages due to their versatility and access to spells like White Wind and in certain games, (Bravely Default namely) the most powerful elemental magic).

    With that said The issue with Beast/Puppetmaster is a different one that might have the same result as Blue Mage, that being how the devs handled pets. And even then a MCH-like workaround might suffice by having them only be visual indicators.
    (0)

  2. #2
    Player
    M0rrigan's Avatar
    Join Date
    Sep 2020
    Posts
    55
    Character
    Namie Amuro
    World
    Louisoix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    I feel like the issue was one of Flavor, especially in the case of BLU. Blue Mages were known for using enemy skills and learning them from the selfsame enemies. Which is a troublesome task to adapt, and so skip out on one of them would mean losing its general flavor...

    As such the devs decided that fidelity was more important that balance. the "lack" of which is inherent to Blue Mages due to their versatility and access to spells like White Wind and in certain games, (Bravely Default namely) the most powerful elemental magic)..
    They could have easily done so with just a regular job and kept their fidelity. BLU skills could have been specific enemy abilities learned from job quests with duties. Why does BLU need to have 50 spells in this game, when on other FF titles blue mage categorized characters only had a handful? they could have balanced those enemy abilities potencies and effects down a bit to fit the regular 4 and 8 member dungeons and raids just as if it was a regular job with its rotations.

    They had no issues butchering Dark Knight making it a tank, the complete opposite of what DRK is. A strong physical dmg job with lower defenses, sacrificing HP to become stronger. Where is their fidelity here?
    (3)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by M0rrigan View Post
    They could have easily done so with just a regular job and kept their fidelity. BLU skills could have been specific enemy abilities learned from job quests with duties. Why does BLU need to have 50 spells in this game, when on other FF titles blue mage categorized characters only had a handful? they could have balanced those enemy abilities potencies and effects down a bit to fit the regular 4 and 8 member dungeons and raids just as if it was a regular job with its rotations.

    They had no issues butchering Dark Knight making it a tank, the complete opposite of what DRK is. A strong physical dmg job with lower defenses, sacrificing HP to become stronger. Where is their fidelity here?

    DRK isn't a collectible focused job though, which is another problem. A job that relies on collectathon gimmicks in a game where people will kcik you for not having Swiftcast/Quelling/Provoke (before the Role skills thing, which is a response to the aforementioned kicks) is gonna be a problem,and I think for most, the collectible gimmick is the draw.
    (0)

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