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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Out of curiosity, how would you all have felt if the Stormblood version of Lilies had simply been revised to something a little more granular and flexible, e.g.

    Blessed Growth: Your healing spells cast generates Blessed Growth, to a maximum of 60 Growth stored, at a rate of 1 Growth per 100 healing potency dealt. This resource can be consumed to cast abilities which are currently recharging, to a maximum of 1 second and 1% recharge time skipped per point of resource consumed.
    A Divine Benison, therefore, would take up to 23 Growth to double-cast. Divine Seal, if returned at a 60-second CD lasting 15 seconds, would take 31 Growth to effectively double the duration of. Assize would take 38 Growth to double-cast.
    Regen would thereby generate 12 Growth if it deals its full amount (no overhealing), Cure would generate 5 (having rounded up), Cure II would generate 7 etc.

    Potency-per-growth can obviously be adjusted, but it may be better to have it instead upgrade later down the line to allow benefit from damage spells or to generate Blessed Growth passively, rather than directing so much power specifically into healing intensive fights, which are relatively niche and would oblige the WHM to take on solo-healing duties wherever possible.
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  2. #2
    Player
    Liam_Harper's Avatar
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    Feb 2018
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    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Out of curiosity, how would you all have felt if the Stormblood version of Lilies had simply been revised to something a little more granular and flexible, e.g.
    Not sure how that helps with the weaving and movement issues? Do you mean adding this to the current Solace/Rapture system or replacing it? Either way it creates more oGcD's that need to be weaved.

    I assume you'd also want to spend Growth on the best dps-return, such as Assize. No overhealing would be difficult to balance since a co-heal sniping healbot will significantly hurt your own performance by wasting all the Growth from your efficiently planned HoT's. If there's anything I missed feel free to explain though, it does sound interesting
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  3. #3
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Not sure how that helps with the weaving and movement issues? Do you mean adding this to the current Solace/Rapture system or replacing it? Either way it creates more oGcD's that need to be weaved.

    I assume you'd also want to spend Growth on the best dps-return, such as Assize. No overhealing would be difficult to balance since a co-heal sniping healbot will significantly hurt your own performance by wasting all the Growth from your efficiently planned HoT's. If there's anything I missed feel free to explain though, it does sound interesting
    In itself it would not help with weaving and movement issues. The obvious choices for something like that would probably be to return to its CNJ roots somewhat with a Wind (and later White Wind) based mechanic, though of course it can be dealt with in any sort of way (even including slight adjustments to instant cast spells, cumulative cast time reduction, or whatever else).

    It's just a matter of providing more choice in one's oGCD output. You're right that normally one would want to maximize DPS efficiency, but that too can be solved largely by tuning, favoring shorter CD skills somewhat, and, well, healing requirements being intensive enough to eventually returning to more than 10% of casts spent actually healing (or, to use shared resources on burst healing rather than solely on DPS-maximization). Likewise, having overheals do nothing would be overly punishing. To be more clear, I meant that it should be rewarded so long as a given instance of healing does not entirely overheal (as to avoid any need to spam heals during downtime to rush oGCDs via Blessed Growth).

    tl;dr: I was simply wondering if the previous Lily mechanic would really have been so bad if it had just allowed us to choose how to spend it, rather than forcing it to be used on the very next oGCD.
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