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  1. #11
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hazama999 View Post
    As much as I would love to have the older raid design back, with some semblance of traversal through a zone, I don't think it's going to happen. If at first glance the 8-man raids appear to be but a series of trials, it is because the playerbase is largely more concerned with efficiency of completion. The focus, then, is on getting people to the boss as fast as humanly possible which from a design perspective can translate to "just drop them at the boss arena."

    Anything else is superfluous and not desirable.

    Welp, at the very least the 24-man raids, linear as they are, do feature some areas to go through... so there's that.
    I think Alexander had this right, Normal mode had the traversing through an area, Savage have you dropped off at the boss.

    I wish they go back to that where the story mode takes you through the area essentially telling a story itself if pay attention but you leave that out for Savage where the spectacle is meant to be the boss fight itself.
    (3)

  2. #12
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I'm not sure about the Binding Coil, but I'm pretty certain that defeated enemies in the Alexander raids stay dead if you wipe.
    Well yeah. They're talking about having to reenter due to the timer expiring, though.
    (0)

  3. #13
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,152
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Fynlar View Post
    Well yeah. They're talking about having to reenter due to the timer expiring, though.
    Are they? They said "wipe". That means the party dying, not the timer running out.
    (0)

  4. #14
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    The issue was that players felt their time was wasted since there were no worthwhile rewards. I assure you, if they put a roborant, oil, sand, twine, glaze, etc. in chests on far flung paths, a lot of people would do them.

    Though it's also because after Turn 1 of Binding Coil, trash monsters were on even narrower, linear paths for the most part, that were just a few pulls that offered no challenge or substance. I think it would be cool if we got more raid fights like Turn 2 of Binding Coil or Turn 4. Or Turn 7. I remember a few complaints about Turn 7 trash, but that elevator was so showy and bright and fast, and the trash was somewhat dangerous.

    Of course, there was also annoying traversal, like Turn 8's pseudo stealth segment with the patrolling ADS, where the stealth basically amounts to, don't be on the path when the ADS floats through. This invariably led to people agroing the ADS 3 or 4 times before getting to the boss room, and always at least once when opening the door.

    Also as far as Turn 10 goes, it wasn't because of Hide that NIN could sneak past the trash. It was the speed at which Shikuchi teleported them past the first mobs. The mobs were true sight, and rather than have the elevators locked tied to their life, they were locked tied to whether or not they were agro'd. This meant that if you had a NIN or a DRG, you could sneak past the first adds, but DRG was more risky, because Elusive Jump tracked more points than Shikuchi along the movement, meaning a higher chance of agro. After that, it was a game of sneak around the corner as the sentries turn, Hide wouldn't prevent agro, they are true sight. I used to be the sneak bitch weekly, and at first I enjoyed it, but after a few weeks I got to thinking, "Man, I wish they'd get rid of this or just make it mandatory so I'm not the only one working for the first 5 minutes of raid."

    I really kind of wish we'd get a raid series where we got a 180 minute timer like in Eureka, and it was like a bigger, more complex dungeon, where you fight through trash and get to the boss rooms. But the bosses are Savage/Extreme level difficulty, and then have 3~ of these actual raid dungeons rather than platform bosses held aloft in the middle of Location X. And allow job switching in these instances, like in Eureka as well, such that you could adapt your raid group for each boss.

    Of course, that's not the vision they have for this game. I just wish they wouldn't essentially self-limit trying to cater to everyone, cause the game's design does suffer for it.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  5. #15
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ItMe View Post
    People didn't like trash packs before a boss, they were just an uninteresting waste of the players time
    Clearing your way to the boss isn't that a waste of time, it is part of doing a raid.
    There are times where a group can't even clear trash before get to the boss, so them mobs are part of the fight.

    Happens everywhere, WoW too if I correctly recall my past.

    Then, let's do coil at MIN IL and I hardly can call them "trash mobs"... I remember the "double tank sacrifice" to speedup coil 1!
    (1)

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