Quote Originally Posted by Zomkei View Post
they removed them in dungeons not raids, and i think the point was to replace them with gear. these chests will never hold gear since its not locked behind a boss. they also don't drop anything rare either, just times were different during ARR.

and the reasons we don't have those mini dungeons is because back then we found ways to cheese them, such in turn 1, the tank pulled every single mob and sacrificed themselves so no one had to fight. in t10, they had a ninja sneak by the mobs and activate the short cut and beyond that, a lot of folks activated the shortcut to the boss and gave away (and sometimes sold) their progress so that other groups can just go straight to the boss. there was a lot of complaining on the useless fighting that SE just did away with it
Well what is stopping them from just making it like a modern Dungeon where you actually need to kill the Mobs to advance to the boss room? You could make the dungeon Mobs be able to see through stealth for good measure.


And while we are on the subject of ARR dungeon design I would kill for more non-linear dungeons, stuff like Haukke Manor where you have branching pathways instead of being one long FFXIII-esq hallway stuffed with encounters.