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  1. #41
    Player
    KageTokage's Avatar
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    Feb 2017
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    Alijana Tumet
    World
    Cactuar
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    Ninja Lv 100
    I've always been consistently interested in the story/lore and even the side stories tend to be something I look forward.

    I think the Nier raids are the first time I've been genuinely disappointed with something, though, as it's thus far felt like empty fanservice as opposed doing much in the way of meaningful lore/world-building.

    I'm also a touch concerned about how 6.x is going to play out considering the outwardly shallow villains we've been presented with in the wake of two of the most interesting ones being brushed aside rather swiftly, but I mostly have confidence they'll give our current story arc a satisfying conclusion.
    (3)

  2. #42
    Player
    Brightamethyst's Avatar
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    Jul 2014
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    Jenna Starsong
    World
    Goblin
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    Scholar Lv 100
    Quote Originally Posted by Ildefons View Post
    But people in the future managed to create to a time machine that could also travel across dimensions to a point in time when the First still existed, a.k.a. before the Umbral Calamity. So why not use that time machine to travel thousands of years into the past to prevent, I don't know, the 1st freaking Umbral Calamity?
    The eighth is the only calamity we know enough about to effect (and the seventh, I suppose, but that's a different issue alltogther.) We don't even know which shards were involved in the earlier ones, let alone how to stop them from falling.
    (5)

  3. #43
    Player
    Cilia's Avatar
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    Sep 2013
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    The Hermit's Hovel
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    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    I can't speak to anyone else's tastes, but... despite being set in a realistically dysfunctional world, the story is still a heroic fantasy, and pre-release they did say Shadowbringers was going to be closer to traditional Final Fantasy fare than what we had before. Retrospectively, it certainly ticks all the boxes (time travel has been a thing in the series since the very first entry, y'all!). I honestly don't know what people were expecting.

    Looking forward, I would counsel patience. A lot of people were dissatisfied with Emet-Selch's theatrics during his appearances in 4.4 and 4.5, but he went on to become one of the most memorable villains antagonists in the franchise. What we've seen of Fandaniel isn't very ambiguous, but I have faith he'll be more than he appears to be at the moment.
    (9)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  4. #44
    Player
    ObsidianFire's Avatar
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    Oct 2017
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    Kharagal Mierqid
    World
    Cerberus
    Main Class
    Summoner Lv 90
    I think it is important to remember that at the end of the day, this is a Final Fantasy main title. And not only that, it is taking ideas from all the other Final Fantasy main titles and mixing them all together to create it's own story.

    And the Final Fantasy series as a whole is very, very crazy with a lot of weird world-building, much of which was done with a lot less world-building integrity than FFXIV is! FFXIV is one of the most (if not the most) consistent Final Fantasy games when it comes to world-building! Especially when it comes to the crazy nonsense stuff.

    Also, stuff like time travel, multiple words and just overall reality warping are series staples and seeing FFXIV use them is... almost expected if you know what the Final Fantasy series is like as a whole. The series isn't really trying to be realistic with why stuff like that happens (or with "realistic" ramification of that stuff)... that stuff just... happens... and everyone in the world usually just shrugs and goes with it.

    Crazy stuff that happens in Final Fantasy games
    Don't ask me how any of this actually works in most games... especially the earlier ones. It's never explained very well...

    FF1: elemental crystals as being important to the world order is established; crystals being associated with jobs is introduced; fixing the plot by time traveling to the past to keep the future the main cast are from from actually happening is a major plot point; people getting brainwashed is also a thing
    FF2: monsters and structures being summoned from hell (an alternate dimension) is a major thing... as is the villian going to hell to get more power so he can take over the "main reality"
    FF3: balance of Light and Darkness needing to be maintained is introduced; Flood of Light being caused by there being too much light (because of Crystals of Light) is a thing too!
    FF4: aliens of the "from a different planet than the one the cast is from" are a thing; traveling between the "world" and the "moon" happens by several different means (yes, one is a whale); different dimensions existing and having time pass faster in them vs the "main reality" also happens
    FF5: more aliens (kinda) traveling in from another world via meteorites!; splitting a world into two different worlds to seal the power of the Void... and the subsequent merging of those worlds back into one; the Interdimentionsal Rift and Void concepts are introduced; Gilgamesh becomes a thing!
    FF6: crazy bad experimentation on people finally gets introduced; living people going to the afterlife happens; even more alternate realities; gods being able to be killed becomes a thing; more of majorly altering the face of the planet because of disasters; the "magic disappears" plot is introduced
    FF7: the Lifestream concept is introduced and largely replaces the ideas of crystals as the foundations of the world order; more aliens causing problems; Remake seems to be hinting at time travel of some kind
    FF8: more time-travel, specifically time-compression; sending people's minds back in the past to view (influence?) past events is a thing; monsters are coming from outside the Planet again
    FF9: the Lifestream of one Planet is trying to eat the Lifestream of another Planet; more time-travel to make sure the world exists in the future!
    FF10: more "souls having problems going to the Lifestream/afterlife" shenanigans; traveling to/from a dream version/dimension of a city is a thing
    FF11: take all of the above ideas and stir well!
    FF12: non-human beings directing human history is a theme; for the first time... crystals really aren't considered a good thing; and yes, the non-human beings directing history live in their own dimension
    FF13: the "gods" of the setting would really like their own creator back from his... wait for it... alternate dimension; also has traveling to and from a moon to a planet in the actual game; further entries in the story also have time travel and dimension travel of various types
    FF14: take all of the above ideas and stir well! this time usually tweaking the "normal" reference into something new
    FF15: aright, round of hands... who thinks there's an alternate dimension of some kind in here? Yep, the Astral Realm is a thing! And it is possible to physically go there!

    So yeah... I think there are more Final Fantasy stories with some kind of "alternate dimension/planet" than there are stories with just one. Stuff that physically isn't from the "main world" dropping in and causing problems is also rather normal. And a solid third of the games have time-travel of some kind. For all that the series is called "Final Fantasy", the games are often more like "very soft sci-fi with physic powers" when it comes to settings. Or maybe "fantasy with has a lot of sci-fi concepts". There's been airships, submarines, and plenty of other crazy mechanical stuff for like... the entire series too; so it's not even straight up medieval fantasy to even start with. I tend to think of them as being "science fantasy" games a lot of the time as that does a pretty good job covering all the genre mashing that goes on.

    Honestly, after making that list I'm more surprised that we didn't go to an alternate dimension earlier. And the FFXIV world being an alien magnet (Midgardsormr, Omega, Ultima (The High Seraph), NieR) feels almost expected. Someone using time travel to get out of a bad future is... also not that surprising any more.

    So yeah, FFXIV deciding to have crazy fantasy explanations for sci-fi stuff is... very, very normal for the game series it is in.
    (9)
    Last edited by ObsidianFire; 08-30-2020 at 04:26 AM.

  5. #45
    Player
    Rosenstrauch's Avatar
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    Valnain
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    827
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    Wind-up Antecedent
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    Zalera
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    Rogue Lv 100
    Got around to doing my grumping about Shadowbringers.

    Time Travel and Cheating Death:

    Final Fantasy, and Square-Enix games in general, have a pretty long history with time travel. From FF1's stable time loop that doesn't actually break despite the ending's insistence that it did, to Chrono Trigger abandoning the Grandfather Paradox once it becomes inconvenient to the plot, to everything about Time Compression and Ultimecia's junction machine Elone dear god why, it's pretty clear that the people who write for these franchises love them some time travel.

    And so do I! My favorite movie of all time is Terminator 2: Judgement Day. The same movie made me fall in love with robots, machines, and androids for a good chunk of my life (now it's because of Omega-F, Xenoblade Chronicles' Character Seven, Compound 2P, and other such things).

    So why do I dislike Shadowbringers' use of it? It's actually really simple: Because the writer kept writing checks they weren't willing to cash. For example, we never learn why the Exarch tried to summon us when he did. From a meta-perspective, the story has to happen in the order they wrote it, so he can't summon us from a period before the end of Stormblood. But the writer did work in a scene where G'raha Tia says it (summoning us) had to happen after a certain event, and yet an explanation for why is never even hinted at.

    There's also the matter of what happened to the Eighth Umbral Era. It's one big open mystery, and the answer they gave to try and solve it amounted to "Well, I (the Exarch) still exist, so all is well. Don't worry about it." This holds doubly true for the talk about G'raha Tia's soul post-finale: It's pretty much just "Y'shtola says my soul is fine. Don't worry about it."

    In the case of the latter, it could be said that we're actually supposed to worry about it—foreshadowing something involving his soul and whatever happened to it when he merged with his past self. But in the case of the former, there's a very good chance that we'll never visit the First again after the final wing of Eden. And there's a very good chance that we'll never even hear of the Eighth Umbral Era again. These aren't 0% chances, mind you, but still. If the writers have no intention of ever revisiting these concepts, I'd appreciate them just closing the threads off in a decisive fashion instead of leaving them hanging.

    Oh, and I guess I should probably say it: I'm OK with the Exarch cheating death if it means the writers are open to other characters getting to come back. We don't have to go full Kingdom Hearts on it, with everyone and their Nobody, Nobody's Nobody, Replica, and imaginary friend getting a new lease on life. Just... let Minfilia keep her promise, please.



    Minfilia's role in Shadowbringers:

    Due to the vagueness of her reincarnation cycle, the writer's attempt to patch it up by comparing it how Ascians work, and the fact that her only two scenes this expansion revolve around the life or death choice she presents to Ryne, the impression I got is this: Not only has Minfilia been willingly sacrificing innocent children to fulfill her duty, but she's become revered as a hero for doing so. I'm not going to mince words: If true, that's pretty screwed up. It tarnishes Minfilia's character in a terrible way, and given how hard the writing shills for Minfilia and her legacy, I don't believe it was intentional at all.

    And I think this could've been easily fixed with just one more scene. You know how Minfilia's old meta role in 2.0-2.55 was to be the character you returned to after major plot events? Pray return to the Waking Sands, or so the meme goes? Ardbert serves the same purpose in Shadowbringers: After every Lightwarden is defeated, you return to your room for some R&R and a friendly chat with him. Most of these are pretty good, and serve to inform you more about his character or the world.

    But I believe one of these scenes, specifically the post-Qitana Ravel/Rak'tika scene, would've been better served if it was Minfilia who approached you instead of Ardbert. That scene could have then gone into some much needed exposition on the nature of the Oracles, their relationship to Ran'jit and Minfilia herself, and the reason for the life or death choice presented to Ryne.

    Here's the idea in a nutshell: For the past hundred years, Minfilia has kept vigil over the Empty in Naabath Areng to ensure that the Flood of Light does not return. And while her consciousness is directed towards this duty, her soul lies dormant within a young girl of her choosing. This girl, upon being gifted her soul and awakening to her power, is taken to Eulmore to be trained by Ran'jit. Aside from granting her necessary combat expertise, his training is also meant to unlock the Oracle's power. To wit: Becoming the "True Oracle" requires time and effort, not sacrifice. And while the girl can go to Naabath Araeng to communicate with Minfilia, this is done to seek her counsel or simply talk with her. Minfilia appreciated these moments, as they were a welcome reprieve from her lonely vigil.

    All this changed when Vauthry was born. Ran'jit and the Oracle of that era were staunchly opposed to the changes his existence brought to Eulmore, namely the city becoming home to the Sin Eaters gathering around him, and were exiled for it. And while they sought refuge in the Crystarium for a time, that Oracle died shortly after. Subsequent Oracles scarcely lasted more than a few months after awakening, as Sin Eaters began hunting them down. In response, Minfilia stopped "reincarnating" for many years out of guilt.

    Then one day, thirteen years before the WoL's arrival, Ran'jit approached her with a very young girl (2-4 years old) in his arms. He claimed her parents were killed by sin eaters, and asked Minfilia to grant the girl her blessing. She did, and Ran'jit promptly returned to Eulmore to lock her away. In exchange for his total obedience to Vauthry, now the ruler of Eulmore, she was to be kept safe within the city's walls until the world ended.

    Three years before the WoL's arrival, Thancred freed the girl from Eulmore and took her to Naabath Araeng. Just as she did for Oracles past, Minfilia reached out to communicate with the girl, hoping to teach her how to use her power in Ran'jit's stead. But between her boxed upbringing and fear over what's happening to her, she was overwhelmed by Minfilia's presence. This led to the events seen in her first Shadowbringers appearance, and offers an explanation for why she's making Ryne choose. To put it simply: The First is running out of time, and it would take too long to teach the girl as she is. That life or death choice isn't something forced onto every Oracle, it's a last resort. And Minfilia is deeply sorry for that. The last thing she wants to do is kill a child, even if it would save both worlds.

    Now, all of that sounds like a lot to fit into a single cutscene—and it is! But I think it's doable. And I think they could even do it while accounting for player input. For example:

    "Minfilia" (read: Ryne) could start the scene off by approaching the WoL in their room. That would prompt a multiple choice moment where you can greet her, ask what she wants, or ask if she's having trouble sleeping, with Minfilia giving an appropriate response in her own voice. This would prompt visible confusion, and Minfilia would then explain how it is she's controlling the girl's body at the moment. She could then tell the WoL that they have to meet with someone very soon—the WoL can ask who it is, or ask specifically if it's Ardbert. The former choice would prompt her to explain who, while the latter would have her relieved that you've likely already met with him. Either way, she would foreshadow a later event with Ardbert and reassure the WoL that they must stay the course, as the fate of both worlds rests on their shoulders. She would then say that the WoL must have a lot of questions for her—prompting a multiple choice dialogue that leads into her talking about her "reincarnation", while also foreshadowing the Eden raid. And so on, and so forth.

    And at the end of all of that, before she departs to return Ryne's body to her room, she apologizes for being unable to keep the promise she made a hundred years ago. Because no matter what Ryne chooses, Minfilia won't be returning to the Source. See: Eden, the Empty, etc.

    Oh, and as a final note: If such a scene were to exist, other bits down the line would also need changing. For example, all those moments where we try to talk Ryne out of going to Naabath Araeng would need to have the WoL either accepting her decision or apologizing for its necessity. There would also probably have to be a scene where we explain the encounter to Urianger and/or Thancred, with the former remarking on Minfilia's vigil and the latter realizing what a cad he's been.



    Ryne's Reason:

    Ryne's actual reason for wanting to meet Minfilia is her own insecurity over her lack of power and inability to pull her own weight. That's a great reason for a character to have, and it leads into some of her best moments in Amh Araeng. The reason she gives everyone, however, is this: She could use the power to identify the Lightwardens' locations. This is, to be frank, immediately undermined by where those Lightwardens actually are.

    The first is in Malikah's Well, an abandoned mine in western Amh Araeng. And prior to Minfilia suggesting the above, Alisaie suggests "an abandoned mine in western Amh Araeng" as a possible lead. Now, she doesn't specify which mine, but it seems likely to me that she was talking about Malikah's Well. Y'shtola is quick to shoot this down, of course, as it could "take weeks" to explore it thoroughly. And then we get into Malikah's Well, can see down to the bottom, and there's a bunch of sin eaters there. Sin eaters tend to congregate around Lightwardens—this is brought up in the Qitana Ravel, and in the lead up to Holminster Switch, and so on. And wouldn't you know it, it turned out that the Lightwarden was right down there, behind those sin eaters.

    I get that they were trying to amp up the time pressure there. The WoL's soul is breaking down and Eulmore's army is already ahead of us. But if I was Ryne, I'd be feeling kinda silly that the Lightwarden was in the first place we were going to look, and in the most immediately obvious location within that place to boot.

    Then there's Vauthry. He lives in a city where sin eaters congregate, making it a prime suspect for the Lightwarden's location. And he can not only control sin eaters, and not only do they flock to him, but he can direct entire armies of them to lay waste to his enemies. And he has a creepy baby face for a nipple. That ain't right.

    The Scions and the Exarch know all of this, and even comment on some of it. But apparently, the idea that Vauthry could be a sin eater, let alone a Lightwarden, was just too alien to even consider until Ryne pointed right at him and went "Yep, that's a Lightwarden".

    Imagine if this was the only thing Ryne could do with the Oracle's power. No controlling Eden, no cleansing people of meol-induced mind control, and no stopping primordial light from cracking us open from the inside. Just... pointing to the marble white elephant in the room and going "someone really ought to have noticed this before me".

    I'll fully admit that this one is just me nitpicking. But picking nits is a fun activity so long as you don't lose your cool over them. It's a moment that fell flat for me in a section that otherwise worked perfectly.


    Eden, and On Thin Ice:

    I strongly dislike the whole "Summoning Primals for Fun and Profit" bit. One of my favorite bits of storytelling when it comes to primals has always been the leadup to Ravana—Alphinaud not even hesitating to offer up the WoL's services in slaying him, with Estinien reprimanding him for doing so in such a way that it can even give the WoL pause for concern. It's something that the writers carried with him for the rest of the story, even popping up in Shadowbringers from time to time.

    And Eden could've used some of that in On Thin Ice. Scrap the "I need to be Shiva or this will never work" bits, because they straight up don't make sense. Scrap the "We just gotta have faith" bits, because Ryne isn't Laguna goddamn Loire and really should be smarter than that. Scrap the bit where the WoL immediately agrees to the plan, and instead give us a multiple choice bit where we have to pick all the choices.

    1. You need the Echo in order to control a primal. Does Ryne have the Echo? (Whether or not she does have it doesn't actually matter—she can think she does either way. What's important is that the question is asked.)

    2. If Shiva takes control and subverts her will, she runs the risk of being tempered. (Being the Oracle of Light, she ought to be immune to this, but again: It should be brought up, as the entire reason the WoL is the one fighting these primals instead of anyone else is due to the risk of tempering.)

    3. (Only available after the above two have been selected.) The WoL is already risking their own life in fighting these primals, and doesn't think Ryne should have to do the same if she doesn't need to.

    That last one should then lead to Ryne giving two, and only two, reasons for wanting to become Shiva: Having realized that it's something she can actually do, she wants to try and use it to teach Eden. That answer is already given in-game, of course. The second is only implied post-fight, however, and should instead be made explicit in pre-fight dialogue: She doesn't want the WoL to have to keep risking their life for her benefit. If she can control Shiva, then at the very least she can serve up an easy victory, if there even needs to be a fight at all.

    ... and then everything can go horribly wrong as usual, but at least Ryne would look like the absolute sweetheart she is instead of a bullheaded idiot.

    There's also the matter of how, despite absolutely everything going wrong, the end result was a flawless happy ending. The elements are all in perfect balance, and Ryne definitely learned a valuable lesson or five from the experience. Thancred and Urianger part on good terms with the girls, and everything is obviously going to be fine (ominous thoughts from Gaia aside).

    ... I can't be the only one who thought that ending was too perfect for its own good. And I know why it is: Because if Ryne screwing everything up actually resulted in immediate consequences, then Thancred and Urianger would look like they're abandoning her in her time of need. There has to be a happy ending now, and any consequences must, by necessity, be deferred to the final wing. I just hope whoever is writing the Eden raid realized that, and wasn't just writing a happy ending for the sake of it.

    Oh, and as a final bit: I absolutely hate that bit where Urianger declares that Eden is the first Sin Eater, was the real source of the Flood of Light, and that Minfilia fought it 100 years ago. Why? Because absolutely no mention of that came up during Shadowbringers proper, and so it comes off as the writers trying to make Urianger look smart when he's just pulling it all out of his firm behind. Y'know what would fix that? Actually foreshadowing it beforehand. And hey, that Minfilia scene I suggested above does all of those things.


    Ardbert:

    Really not much to say about it. I found it creepy when, post-fusion, we suddenly spoke with his voice. I was hoping that was the last of it, that his spirit moved on and his soul bits become our soul bits. But then 5.3 suddenly decided he needs to say something dramatic during our showdown with Elidibus, and he has to have his emotional sendoff with Seto.

    The latter, I can headcanon as the WoL just playing pretend while telling Seto what Ardbert wanted to tell him before he died. 'cause that's a nice thing to do, and it's something we could probably pull off. But I can't for the life of me puzzle out what I'm supposed to make of Ardbert... sorry, "Voice from Within"... is doing in our showdown against Elidibus. There is absolutely such a thing as overstaying one's welcome, and if Ardbert is going to keep popping up like this, then he should just pop out altogether and get on with his life.

    I mean, y'know how we didn't get to see Ryne and Thancred's farewell to Minfilia when we did our rounds post-Trial? Imagine if we did get to see that scene, and it was Ryne turning herself into Minfilia to say her goodbyes to Thancred. That's what these Ardbert moments are like for me.


    Heroes' Gauntlet:

    Not much to say about this one either. They absolutely could have come up with a good excuse as to why we can't just teleport there. And before anyone asks, no, Thancred not being able to use aether isn't a good excuse. He can sit in the Grand Dame's Parlor sipping a smoothie for a few minutes while the rest of the Scions teleport to the Crystarium and shank Elidibus.
    (1)

  6. #46
    Player
    Morningstar1337's Avatar
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    Jun 2014
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    Aurora Aura
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    Exodus
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    Thaumaturge Lv 80
    Quote Originally Posted by Rosenstrauch View Post
    snip
    10 out of 10 charatcers.

    I think the "Voice from Within" in Seat of Sacrifice (if you ware reffering to that) wasn't Ardbert, but instead Emet-Selch, would fit with the cameo that happens after that.
    (2)

  7. #47
    Player
    Rosenstrauch's Avatar
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    Wind-up Antecedent
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    Zalera
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    Rogue Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    10 out of 10 charatcers.

    I think the "Voice from Within" in Seat of Sacrifice (if you ware reffering to that) wasn't Ardbert, but instead Emet-Selch, would fit with the cameo that happens after that.
    I'm referring to the scene just before the Trial. It's voice acted, and the voice actor for the unseen "Voice from Within" is Ardbert's.
    (1)

  8. #48
    Player
    ItMe's Avatar
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    Jun 2020
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    Lumsa Lomsa
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    Iiiiiiiiiiit's Meeeee
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    Sargatanas
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    Arcanist Lv 90
    Yes, I do enjoy the story / lore so far.
    Which surprised me because I think FF games normally have pretty trash writing.
    (I'm not trying to start something with that. That's not bait.)
    (1)

  9. #49
    Player
    Naoki34's Avatar
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    May 2016
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    Shirogane
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    1,046
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    Asuka Suzuhana
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    Moogle
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    Sage Lv 100
    I liked the story of Shadownbringer and the fact that the Scions have become friends who can really rely on the system trust.

    Up until now they seemed to let us do all the work and I am the hero, ...

    SE manages to make it +/- coherent, and there are western RPGs that do frankly worse, even AAA.

    But what I really don't like is the tendency to bring back dead characters like Zenos, so he artificially transcends the blessing of light through technology? And then, this buffoon as a future antagonist who borrows Asahi's body? It's a bit like the return of Stormblood's useless antagonist, why SE ? Fortunately Haurchefant can rest in peace, well I hope...

    Bringing Arbert's body back under Edilibus' control is still going on, it's a habit to occupy the bodies for the Ascians, but I would have liked to be an enemy again for the next extension, not these two clowns... I know that Kefka's presence causes orgasms in some FF fans, but that's not my case.

    Otherwise, I had a really good time on Shadowbringer during the MSQ. But the scene in Garlemald made me think... it's going to be so rotten. Right now, I'm not at all hype by 6.0, if it's to fight those two again.
    (2)

  10. #50
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    LineageRazor's Avatar
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    Lineage Razor
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    Quote Originally Posted by Rosenstrauch View Post
    Minfilia's role in Shadowbringers:
    Rather than looking at it like Minfilia was sacrificing children, I saw it more like Minfilia/Hydaelyn have a limited ability in how they are able to influence the world. Much like as with the Warriors of Light, Hydaelyn EMPOWERS people, she doesn't intervene directly - Minfilila brute-force stopping the Flood of Light was a one-time exception to that rule.

    So, she empowers children (girl children, likely because Minfilia herself is female) from infancy. Perhaps the intent was for these children to grow to adulthood before exercising their power, but all of them, whether by their own choice or under pressure from the adults around them, wind up taking up the metaphorical sword at an early age - and dying at an early age.

    Hydaelyn is all about choice. She grants the ability, but it is always the choice of the recipient what to do with that power. Some Warriors of Light, in fact, have gone full-on villain, such as Saint Adjora, who summoned Ultima, the High Seraph.

    Minfilia wasn't sacrificing children. She was granting power to children, and the fact that she was doing so indicates that she did not have the ability to grant that power to already-grown adults. She was limited in her options, and helping the world as best she could. It no doubt pained her greatly to see so many young women give up their lives, but the world still had a need for them.

    Eden, and On Thin Ice:
    Honestly, I think the best way that they should have handled the whole Ryne-to-Shiva thing would have been to have made it an unintentional side-effect of the Summoning. We already know that the "heritor" primals are shaped by the WoL's mindset (which is why Ramuh had aspects of Rhalgr and Ixion, and Titan had a car mode reminisicent of the Goblin tank). All it really needed was for the WoL to be subconsciously thinking "Shiva needs to have a human woman at her core", and Ryne could have been unwillingly drawn in.
    (0)

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