You pretty much can't tell until something happens. other than that if you haven't died so far you should trust the healer until they give a reason for you not to trust them. This is just an extremely good healer, I don't really get the complaint here.
I got pretty spooked out by the last boss in the Puppet's Bunker. Everything about it was so creepy to me, I feel my skin crawls. The sound it make during the cut scene...just no.
THIS IS FOR RACHEL YOU....YOU BIG FA- ☎️ ☎️ ☎️
I just had someone take something way too personally in a duty lol.
Doing the new dungeon and everyone is doing well. Literally no issues at all and every one is meeting if not exceeding expecatations for dps and doing all the mechanics correctly. We get to the second boss and it goes smoothly like normal, but I notice that people (both the dps in this case) are spreading for all the zombies when it's more efficient to stack the orange tethered ones and then spread for the red tethered ones. Gives more space, less movement needed for melees, etc. Seeing people spread for it is very common since it's not necessarily an immediately obvious better way to handle it, so I always just mention it if I see it happen to help spreads it throughout the playerbase in the hopes it will become more common. I wait until after the fight and mention it in chat.
The dancer took this as a personal attack apparently because here's the chat that followed for the rest of the dungeon. Guess which player was the one that didn't give me the commendation?(Mine went to the tank because they were awesome.)
To respond to your last statement, offenended Dancer, I didn't Esuna you because I used Whispering Dawn instead. It's an oGCD so it cost me no dps and more than offset the DoT that was in no way coming close to even being a flesh wound on you. I was also using Art of War, not Broil III fyi, since it's during a mass pull. Cheers!
Last edited by Mhaeric; 08-30-2020 at 11:53 AM.


And if it wasn't a good healer? Would it have been better to take a probable wipe and blame the healer afterwards than use Superbolide, wasting the healer's Benediction but having everyone survive?
Also, I get that if you have Bene available you may want to let the tank's HP drop to get maximum utility out of it. But this healer was constantly letting my HP stay at like 20-30% and wasn't healing when they could easily have used Afflatus Solace or Tetragrammaton without risk of overhealing. You have to heal the same total amount anyway, so why not keep the tank's HP a bit higher? I only recall noticing Benediction that one time. And there wasn't quite as much Holy spam as I'd have expected from a WHM either.





That logic is sound, at least up to a certain point. For example, I had a healer the other night for my daily expert who would let my HP sink to uncomfortable lows (20k and under most times). Initially, I gave them the benefit of the doubt that they would keep me alive. However, as my HP reached more critical levels I had no choice but to Superbolide. In my opinion, if my healer is good then I have no need for it. I had done the same type of pulls a fair number of times prior with no problems. The only thing I needed was my defensive CDs. Then this healer came along and gave me a heart attack every single pull, despite the fact that I was using Super as needed and cycling through my CDs. I never died, but good lord did they make me nervous. There wasn't really much trust to be had. I don't know what their deal was, but either their connection was poor or they need to step up their game. Playing "how low can you go" with your tank's health is not a fun time, at least from a tank's perspective.


Had another WHM in Heroes' Gauntlet just now. This time my HP stayed in the 50-70% range most of the time. So no overhealing, but no feeling that I'm one hit from death either. The run was really fast as well. IMO a much better experience than the previous run.
Finally did a Ridorana run where I don't die. I usually die to construct's chest laser and when I sometimes lag. No lag and no deaths. And, if by some weird design, I got 4 commendations...on a DNC. XD
I'd like to think they were happy as well that I didn't die lol. Still didn't get the minion on an 80 roll tho...
It's my time to spend; it's my time to waste.
which part of "i get why" you dont understand lol? It still is lazy if you go all "i do it everytime like that so it'll be fine!" Or maybe its the wrong word but as others said, you still should be able to do both.
Edit: ah right, its not lazy its greedy lol
Just now i had another 5.3 ex trial run... ugh... my tank died 4x on adds as the healer did let him drop till 20% the only times he didnt die i was using vercure lol
I know its a mess to heal when everyone is spread and tanks gettin huge dmg but dam, toss a regen, use the shield, anything... and dont hard cast a ress with 2 rdm and a smn when everyone would need a heal xD





Except for Hallowed Ground, I pretty much have an HP threshold where I will use my immunity regardless of what the healer is going to do. Basically it's when my HP is low enough that I know the next round of autos will kill me. In Heroes' Gauntlet it seems pretty far out there. None of the pulls get really big or dangerous. Lots of the monsters stop to cast AOEs or spells, so out going damage is very slow and low. I haven't had to use an immunity in there yet. Not that I wouldn't. I just haven't hit a threshold where I would.
When I heal I tend to throw my regens or shields on the tank liberally, while trying to DPS as much as possible. I don't like to let tanks get low though, because in my experience, most tanks do not make good use of their cooldowns. This has pretty much always been the case. On the rare occasion that I do get a good tank, it's better than sex. It's not often though, and baby tanks getting real common these days. I have lost count of PLDs who Clemency when they get down from 150k HP to 120k HP. It's silly. If you can't stand your HP bar getting low, don't play tank. It comes with the territory.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
Yeah, Hero's Gauntlet is really chill to heal even compared to how easy healing stuff is in general. It's definitely because of all the different ground AoE's that go out because those mobs stop what they're doing while they execute it, and when the AoE does go off they either hit no one (e.g. Bard and Black Mage AoEs) or they just hit the one target who isn't the tank so what damage there is gets nice and spread out among the party (i.e. the Dragoon's jump attack.) And of course there's those 2 forced single pulls at the very end.In Heroes' Gauntlet it seems pretty far out there. None of the pulls get really big or dangerous. Lots of the monsters stop to cast AOEs or spells, so out going damage is very slow and low. I haven't had to use an immunity in there yet. Not that I wouldn't. I just haven't hit a threshold where I would.
Last edited by Mhaeric; 08-30-2020 at 07:35 PM. Reason: even more redundancy than normal because I'm tired
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(Mine went to the tank because they were awesome.)




