
Originally Posted by
Kabooa
I would not call this a "Returns to the roots." I would even say it's a bigger departure.
Minor things
Eos and Selene are still basically the same, only Eos is just better, and you're forced to use Selene because you can't get back to Eos otherwise. Nobody wants to be Soldier's Paen.
Emergency Tactics applies to two skills, two skills you probably never want to use, one of which is a not inconsiderate cooldown. This is the realm of abilities that get cut.
Nightshade's fine. Probably just make Shadowflare change into it once it's down.
Big Thing
Making Aetherflow and Fey power compete with each other as well as competing with MP regen is going to lead to absolutely terrible results when-things-go-wrong(tm). I'm not seeing why Aetherflow can't remain a limited supply with a timer which in turn limits Fey Power.
Making them compete immediately calls into question, despite having no numbers, how efficient they are compared to each other. Remember that shielding is superior only if it prevents a death from 100% HP or prevents the application of a debuff, otherwise shielding and healing are identical.
If it costs a GCD to shield 40,000 damage, and it costs a GCD to heal 40,000 damage, there is no difference in the choice here. Either way you have to "Take the DPS loss" to do it.
If the two are equally powerful, then is it even a choice? This is the part that makes this scholar a more wayward version than what we have even now - the change of its resource acquisition, and how its resources competes with the rest of the kit.
You didn't have competing resources before - you had a competition of how you spent them. You got 3 AF a minute. Those AF turn into Fey Power. That Fey Power was effectively more healing. That more healing, used well, allowed you to do less of the healing yourself as the Faerie handled more of it, which in turn allowed you to focus more on damage spells.
But putting their sole generation onto what is effectively a filler spell, and splitting that between "Heals, Shields, or Damage" effectively removes not only choice in the player's actions but also the design consistency the job currently has.
I honestly don't see why you couldn't just slap Miasma, Shadowflare, and Bane back onto the scholar we have now and stop there. I'll dump on standalone DoTs as gameplay as much as ever, but it's more in line with the scholar's "Roots" than fundamentally rewiring its resource game.