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  1. #1
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Warrior doesn't even need a healer in most dungeons rn. Giving it an effectively 100% uptime on ToB, thus +20% healing bonus, is way too powerful, if not (heal-)overkill.

    I am saying that as a WAR main: WAR is already overpowered (no pun intended) it doesn't need any more cooldown/duration buffs in that direction. Warrior also has the Vengeance recoil bonus, it doesn't need anything more.

    Mind you, ToB was once on 120s CD. The recast reduction in Shadowbringers is already a buff. The reduced duration is a non-issue because you use it for its healing effect, rather the HP increase / don't have any use for its HP increase longer than 10s.
    (7)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,155
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ArianeEwah View Post
    Warrior doesn't even need a healer in most dungeons rn. Giving it an effectively 100% uptime on ToB, thus +20% healing bonus, is way too powerful, if not (heal-)overkill.

    You might want to read the OPs post again, 8 seconds duration, increases by 1 second for each hit taken up to a MAXIMUM of 10 seconds, there is no potential 100% uptime.


    Quote Originally Posted by ArianeEwah View Post
    I am saying that as a WAR main: WAR is already overpowered (no pun intended) it doesn't need any more cooldown/duration buffs in that direction. Warrior also has the Vengeance recoil bonus, it doesn't need anything more.

    It really isn't outside of maybe trash aoe in dungeons. It's strong defensively and pretty simple in it's playstyle but lacks in dps compared to GNB or PLD to make up for the stronger mitigation and selfheal.


    Quote Originally Posted by ArianeEwah View Post
    Mind you, ToB was once on 120s CD. The recast reduction in Shadowbringers is already a buff. The reduced duration is a non-issue because you use it for its healing effect, rather the HP increase / don't have any use for its HP increase longer than 10s.

    The shorter duration certainly wouldn't be an issue but why would you not use it for the HP increase when it makes the difference between needing Vengeance for a buster and being fine with just Rampart? That's what it was primarily used for in Stormblood when the healing increase only worked on hard casts. You would probably be fine even if ToB only lasted 6 seconds.


    In regards to the suggested change, I just don't see much of a reason for it. Like Ariane said you don't really need the 10 second duration for any of ToB's current uses so it wouldn't change anything. No competent healer is gonna spam heal you just because they see ToB is up for 18 seconds. You would still just press ToB the same way you have done so far.
    (1)
    Last edited by Absurdity; 08-29-2020 at 01:49 AM.

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absurdity View Post
    You might want to read the OPs post again, 8 seconds duration, increases by 1 second for each hit taken up to a MAXIMUM of 10 seconds, there is no potential 100% uptime.
    Ok I read this as it starts with 8 seconds, but each subsequent hit increases the timer by 1 second to a maximum of 10 seconds. This means that it refreshes the timer by 1 second every time you get hit but can't EXCEED 10 seconds. So this means you can continue to keep thrill up as long as you out pace the timer with more hits.

    BUTTTTT I don't think this is needed at all. With the effective changes to WAR's nascent flash I need WAY less healing then ever when I roll WAR. WAR is the heal tank....not a healer. With this change WAR would not even need a healer as long as thrill is up and kind of undermines nascent as I is stupid strong with Chaotic Cyclone and Inner Chaos.

    Adding something like this would ultimately BREAK WAR for being to OP. WAR is fine with the changes in 5.3 and feels super comfy to MT or OT. Some of the best survivablity honestly.
    (0)