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  1. #1
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bright-Flower View Post
    There are a few that could potentially branch into different jobs, only a few at most, and when they could just make brand new jobs not beholden to base classes it just feels unnecessary to me.

    I doubt they'll ever remove the classes that are there though. Not only do they have their own guilds and stories that would be awkward to remove, but many of the JOB questlines bring back npcs from the class quests. The paladin SB and SHB quests, the monk SB quests, some of the Ninja quests etc.
    Random thoughts...

    Lancer -> Templar (tank)
    Thaumaturge -> Sage (Healer)
    Conjurer -> Geomancer (DPS) They could have done this before introducing Geomancer as what they did on the AST quests later.
    Gladiator -> Fighter (DPS) They could have even added swordchucks if they wanted.
    Marauder -> Berserker (DPS)
    Archer -> Made BRD a healer role adding more support skills and healing abilities. Make Ranger a DPS branch.
    Pugilist -> Made the DPS role path Blackbelt. Designed MNK as a healer type
    Rogue -> Duelist (Tank)

    So I mean it was easily doable back when they did ARR. Most of those could be done now if they really wanted to. The problem areas are the 2 jobs using titles that would have been better suited to the other role proposed and the 1 that had it's title used for story fluff later for a different job. Doing it now would generate mixed reactions however. You'll have people that like having more options. Then you'll have others that complain about it for various reasons such as more people potentially being able to queue a role at higher levels they hardly ever play.
    (1)

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Random thoughts...

    Lancer -> Templar (tank)
    Thaumaturge -> Sage (Healer)
    Conjurer -> Geomancer (DPS) They could have done this before introducing Geomancer as what they did on the AST quests later.
    Gladiator -> Fighter (DPS) They could have even added swordchucks if they wanted.
    Marauder -> Berserker (DPS)
    Archer -> Made BRD a healer role adding more support skills and healing abilities. Make Ranger a DPS branch.
    Pugilist -> Made the DPS role path Blackbelt. Designed MNK as a healer type
    Rogue -> Duelist (Tank)

    So I mean it was easily doable back when they did ARR. Most of those could be done now if they really wanted to. The problem areas are the 2 jobs using titles that would have been better suited to the other role proposed and the 1 that had it's title used for story fluff later for a different job. Doing it now would generate mixed reactions however. You'll have people that like having more options. Then you'll have others that complain about it for various reasons such as more people potentially being able to queue a role at higher levels they hardly ever play.
    How dare you sir.
    Rogue would have obviously have thief as a side class
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    ...
    Honestly, Thaumaturge still sounds like a healer, as it was in 1.x, in itself. I mean it's literally a 'miracle worker/maker'.

    Warrior, meanwhile, already fills the Berserker niche, and even just deemphasizing its duality (it's two kinds of battlelusting craziness) has been hugely controversial.

    How about something Norse, but with a more unique take than Viking alone? Ulfhedinn (half man, half jötunn -- "wolf-runners" / "wolf-riders") would have plenty of unique potential despite being frequently assigned axes in typical iconography (short of any potential overlap with true Lancers, at least)?

    Quote Originally Posted by RitsukoSonoda View Post
    Pugilist -> Made the DPS role path Blackbelt. Designed MNK as a healer type
    And therein we lose so much of the unique opportunities of such a system. Why not allow MNK to flex its outputs towards multiple purposes, as per lore and its original hyper-versatility in XIV? Rather than just trying to try to cut an aesthetic in two, limiting a would-be job into either just Healer or just Damage-Dealer, just find another appealing and distinct job that would otherwise be disallowed because of its using hand-to-hand combat -- say... Morpher, or Wildling.
    (0)