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  1. #1
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kiurai View Post
    I don't like that everyone has written it off because of the SMN/SCH split though, it feels like that's just a botched first try which never stopped them in other forms like Diadem or Eureka
    If you want to know the dev's reason, its because it made SMN/SCH infinitely harder to balance than any other job. By having multiple jobs draw from the same skills from a class, you cause a situation where any changes to those base skills intended to buff/nerf one job will inadvertently affect the other. SCH accidentally got multiple buffs/nerfs through the years because they gave/took away Ruin/Miasma/Bio potency on SMN, to the point they had to start de-coupling them in Stormblood and now in SHB, the two jobs basically have nothing to do with each other in the slightest skill wise and all the ACN skills have been replaced with job-specific actions. (Broil, Biolysis, Art of War on SCH, Ruin 3, Tri-Bind(or whatever its called now), Miasma/Bio 4 on SMN)

    Which is honestly the only way this system is truly going to work. And if they have to make the two jobs so de-coupled from each other and the base class to make sure skill changes don't become a nightmare, why bother with the split in the first place and just make it a unique, fleshed out independent job?

    Also thematically, SMN/SCH suffered a bit of an identity crisis since they shared so many spells till the de-coupling began. In 2.0 they played almost identically outside of a few OGCDs (Apply dots, use aetherflow stacks on single target damage ability, spam ruin between dot reapplications), 3.0 they still shared multiple core systems but had drifted slightly, it wasn't until 4.0 that they began to drift far from each other and gain identities. I dunno about you, but if I was playing Bard spamming heavy shot, then decided to try out sniper and saw I was spamming heavy shot still, I'd be raising eyebrows.
    (1)
    Last edited by MariaArvana; 08-25-2020 at 06:07 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MariaArvana View Post
    If you want to know the dev's reason, its because it made SMN/SCH infinitely harder to balance than any other job.
    You realize SCH and SMN can have different potencies for the exact same spell, right? That's not "infinitely" harder. That's the addition of a trait to SMN.
    (0)

  3. #3
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I know it would use up dev time to appeal to a niche minority but anyone else sometimes wish we could get more classes and jobs? Something to select at character creation or level 10 (like rogue). Sometimes jumping in at level 50/60 with a ton of abilities is overwhelming but starting from 1 or 10 and gradually learning systems might feel better.
    (2)

  4. #4
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ayuhra View Post
    I know it would use up dev time to appeal to a niche minority but anyone else sometimes wish we could get more classes and jobs? Something to select at character creation or level 10 (like rogue). Sometimes jumping in at level 50/60 with a ton of abilities is overwhelming but starting from 1 or 10 and gradually learning systems might feel better.
    come on dude, you can just go to any low level dungeon and get less spells to use.
    (2)

  5. #5
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ayuhra View Post
    I know it would use up dev time to appeal to a niche minority but anyone else sometimes wish we could get more classes and jobs? Something to select at character creation or level 10 (like rogue). Sometimes jumping in at level 50/60 with a ton of abilities is overwhelming but starting from 1 or 10 and gradually learning systems might feel better.
    FWIW, I find the Palace of the Dead very useful for jobs that start at higher levels. PotD is honestly terrible for teaching you how to play your job in your role for real content, but it's great for letting you take a job that gets introduced at a higher level and going through the toolbars methodically rather than trying to absorb everything for it all at once.

    I learned what all of Gunbreaker's abilities were by wiping my hotbars and heading into PotD to level from 1 to 60 when I decided to level GNB. As I unlocked each skill in there, I read the tooltip and put it onto the bar, figured out how it worked with the other bits, then continued playing. It gave me a clearer picture of how things fit together than just reading through the tooltips all at once would have, and it took very little time (since leveling in PotD goes obscenely fast). I still needed to then go play real content to actually cement how it all worked together, but it was a great deal less overwhelming to queue for something and land in, say, Weeping City for Alliance roulette or Castrum Abania for leveling.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.