Quote Originally Posted by GenericMagus View Post
This is not the case of just dealing with forced down-time/ temporary dis-engage, but the frequency and the increasing amount of times even normal trials are getting into. An example is trials like Suzaku, where the immediate disengage is far worse for melee, not to mention the constant movement impairs melees as well than anything else, and from there to E8s, which is also heavily melee mechanics in its execution, while even Alliance raids are getting into it for a long time now.

It's often noted how much more frustrating playing melee is, alongside there seems to be a general increase in more and more people going ranged DPS. Including anecdotal evidence of more statics looking for melee as well.
I never understood this meme where melee complain about every fight. Yes, there are mechanics that inconvenience you sometimes. Casters deal with that, too. On the other hand, however, there are no fights for casters like e3s and e7s for example which are designed to be as easy as possible for melee.

Seriously, think about it. Those two fights? You never, ever have to even think about leaving melee range for any reason. Now imagine a fight that never required a caster to move ever. Sounds really easy, right? Well there you go, you get one of those fights in every single tier this expansion, except just for melee instead of anyone else.