
Originally Posted by
Vyrerus
Ehh, they've always been rough on melee and so has the playerbase. Back when the game was first starting, melee even had a stigma attached to it. I.E. If you play melee, you are dumb and likely to die.
What's rough about playing melee is that they can be punished in two ways. Denial of positionals and denial of uptime. Because all Melees have combos with time limits to execute the combo, if you lose too much uptime you also lose DPS directly by losing your combo. This is the entire reason for "uptime strats."
Whereas casters have some issues too, they generally do not have uptime issues, as all casters have movement options baked into their class, however bad those movement option attacks maybe... or however not bad they may be... *stares at Xenoglossy and sighs*
They've taken to alleviating it somewhat for melees by having fights that require no positionals, along with the addition of True North. Still though, every other patch, there's going to be fights where melees just don't get to have near perfect uptime, even with uptime strats. In more casual content, like dungeons, it's perfectly fine to just eat the damage, depending on your gear.
There are no fights for caster like that, because caster is still, in effect, ranged. They just have cast bars to make up for their beefier weapon damage and potencies. And they all have instant cast spells to make up for having to move. The only ones that really suffer damage wise are Healers and BLM. RDM and SMN basically suffer almost none(though obviously in x2 melee comp RDM has to think about when they dash in). And this is pretty universal. They also never have to care about positionals at all, in any fight, ever. So the two things that melee gain from these, "Spoiling the melee only." fights is two things casters always have anyway. Full uptime granted and no positionals.