Sure the quest does give the HQ version, but odds are that is only on the primary Class Roles, For me, that was Dancer on my Au Ra, on my much slower to level Elezen, and even slower to level Miqo'te that is Black Mage and Rogue.You've cited the NQ version of chest, which is a little misleading. The quest awards the HQ version of the chestpiece, which has the following stats:
Swallowskin Robe of Aiming:
Requires ARC, BRD, MCH, DNC
Level 78
Item Level 415
---
Defense 733
Magic Defense 733
Dexterity +387
Vitality +424
Critical Hit +362
Direct Hit Rate +253
Materia: 2
One or two pieces won't make much of a difference either way, but when looking at full sets cumulatively it does start to add up. For tanks it ends up being something like 10% extra defense stat and +100 mainstat.
Full augmented scaevan is absolutely within minimum viability in Mt.Gulg, but it'll either slow your parties run down or put extra pressure on the healer and hamper their ability to DPS if you decide to pull big. I've big-pulled gulg as a tank/healer pair with the tank in scaevan, and knowing what it feels like I wouldn't really wish that on randoms xD.
All that said, the OP of the thread is definitely super exaggerating the issue.
So on my Elezen, while doing DPS Caster I'm going to have best in slot at any given time. But for Heals, Physical DPS, and Tanking, BiS only on the tens. Remember we play more than 1 job through these Dungeons. So the NQ version is more relevant, as the loot boxes with the HQ gear is a 1-time deal. Sure you can pay money to the Market for them, but have you seen the prices for that gear not worth it ESP since you have to get a full set of Neo-Ish on 80.
I completely agree. At least 75% of all my inventory slots (personal inventory; 2 retainers; and dresser, I guess) are dedicated to gear I'm keeping for glamour. And I'm only keeping my BRD gear and very, very few pieces for my WHM. I really wish they'd allow us to use whatever piece we come to possess at any point in time even if we discard it. There's never enough inventory space for all the gear this games offers, especially with so many classes. Not only do we have DoW and DoM, but there's also DoL and DoH. Oh, and there's also the all-classes gear too.
The Glamour Effect: That awkward moment when you realize you know FFXIV's gear pieces better than your own wardrobe X'D
It's why I pay for an extra 3 retainers.I completely agree. At least 75% of all my inventory slots (personal inventory; 2 retainers; and dresser, I guess) are dedicated to gear I'm keeping for glamour. And I'm only keeping my BRD gear and very, very few pieces for my WHM. I really wish they'd allow us to use whatever piece we come to possess at any point in time even if we discard it. There's never enough inventory space for all the gear this games offers, especially with so many classes. Not only do we have DoW and DoM, but there's also DoL and DoH. Oh, and there's also the all-classes gear too.
Yeah, I know a lot of people do that, but I really don't wanna pay extra (>_<). It's why I've been doing my best for the last 5 years and some to make do with what I have. But at some point, even extra retainers may not be enough, I think. We'll keep getting new gear for all the different classes and the level 1 gear, and I'm not sure if the extra inventory space one can get will be able to keep up with this or not.
Last edited by Eien713; 08-23-2020 at 12:03 AM.
The Glamour Effect: That awkward moment when you realize you know FFXIV's gear pieces better than your own wardrobe X'D
Understandable, so do I. What you have to ask yourself though is "should that really be the case?". Why are we paying a monthly fee just to then pay (even if the amount is negligible) more to solve an issue we didn't even create ourselves?
Should we or anybody else really pay for extra retainers solely to solve the atrocious lack of inventory space or space in the glamour dresser?
The OF experience.
You dont need best in slot for flipping Mt. Gulg. I got to 80 the exact same way between 2 characters. And for the first, I had a competent tank, and a decent DPS friend with a rando healer. And wow, we pulled through just fine in under 20 minutes because my friends know what their buttons do. I did the same on an alt with a party full of DF randos featuring a lv80 MCH and single pulling 80 DRK in base AF gear and a SCH that seemed to only be healing. The run took over 30 minutes.
The players will always matter more than the gear.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



It does seem strange, last time I played we were in HW and I'm pretty sure the Ironworks gear wouldn't be useful in the Vault or Gubal. Byt thenagain those dungeons didn't have min ILevel requirements IIRC, maybe they were the bare minimum for those dungeions and we didn't notice.

+10% Defence/main stat doesn't tell much since the game is not transparent at all about how stats work, and I hate it because it causes more harm than not. Just see this thread.You've cited the NQ version of chest, which is a little misleading. The quest awards the HQ version of the chestpiece, which has the following stats:
Swallowskin Robe of Aiming:
Requires ARC, BRD, MCH, DNC
Level 78
Item Level 415
---
Defense 733
Magic Defense 733
Dexterity +387
Vitality +424
Critical Hit +362
Direct Hit Rate +253
Materia: 2
One or two pieces won't make much of a difference either way, but when looking at full sets cumulatively it does start to add up. For tanks it ends up being something like 10% extra defense stat and +100 mainstat.
Full augmented scaevan is absolutely within minimum viability in Mt.Gulg, but it'll either slow your parties run down or put extra pressure on the healer and hamper their ability to DPS if you decide to pull big. I've big-pulled gulg as a tank/healer pair with the tank in scaevan, and knowing what it feels like I wouldn't really wish that on randoms xD.
All that said, the OP of the thread is definitely super exaggerating the issue.
Full scaevan on tanks is:
5796 Defenses
3210 Strength (+- job and race modifiers)
3642 Vitality (+- modifiers)
74681 HP (+- modifiers)
Full Forgiven is:
6908 Defenses (+1112)
3362 Strength (+152)
3686 Vitality (+44)
75563 HP (+882)
Defenses give +1% resistance to damage per X points and that X varies per level (to keep values from bloating). So at lv 79 those defenses are 27% and 32% respectively (Shoutouts to Allagan Studies Discord, their math dudes and spreadsheets for numbers).
All in all, you guys are severely overestimating the difference between Gulg and Scaevan gear, not to mention that you need to do Gulg to get Gulg gear so the difference between obtainable gear is even lower.
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