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  1. #21
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    Except they already have. In multiple occasions. The game has told you that when things are going well, healers are supposed to heal.



    Problem is, lazy players take it to the extreme and think that below 100% is "bleeding" when it's relatively safe to be sitting at 50% or so and still be in a manageable situation.

    THIS. LITERALLY THIS. This NPC alone shows the disconnect between the encounter design team and the battle systems team. The encounter design guys know that healers should be doing damage after they get comfortable enough to do so, but the battle systems devs don't like to play healers, so of course they would think butchering the DPS options is the way to go (which doesnt make sense considering they're DPS devs?)

    I don't even know why they don't communicate with the other teams before making such drastic changes. that doesn't make any sense. in fact, it makes more sense to just straight up hire a dedicated healer dev so that they won't have to worry about being forced to work on a role they don't enjoy playing. what is even going on back there?
    (6)

  2. #22
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by bundythenoob View Post
    THIS. LITERALLY THIS. This NPC alone shows the disconnect between the encounter design team and the battle systems team. The encounter design guys know that healers should be doing damage after they get comfortable enough to do so, but the battle systems devs don't like to play healers, so of course they would think butchering the DPS options is the way to go (which doesnt make sense considering they're DPS devs?)

    I don't even know why they don't communicate with the other teams before making such drastic changes. that doesn't make any sense. in fact, it makes more sense to just straight up hire a dedicated healer dev so that they won't have to worry about being forced to work on a role they don't enjoy playing. what is even going on back there?
    On top of all that:

    NPC healers do damage

    Trust Healers do damage

    Squadron healers do damage.

    Certain Players don't want to.

    Hmmm, wonder which one is wrong.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #23
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Deceptus View Post
    Except they already have. In multiple occasions. The game has told you that when things are going well, healers are supposed to heal.



    Problem is, lazy players take it to the extreme and think that below 100% is "bleeding" when it's relatively safe to be sitting at 50% or so and still be in a manageable situation.
    I have no idea how YoshiP and SE forgot about this. Makes me wonder what's clogged their heads when they designed 5.x healers. I know they lost some battle developers, but still.
    (1)

  4. #24
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    750
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 93
    Quote Originally Posted by currentlemon View Post
    I have no idea how YoshiP and SE forgot about this. Makes me wonder what's clogged their heads when they designed 5.x healers. I know they lost some battle developers, but still.
    They probably lost the battle developers responsible for healers being as interesting as they were in HW and ARR.
    (2)

  5. #25
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Videra View Post
    They probably lost the battle developers responsible for healers being as interesting as they were in HW and ARR.
    as far as I know, someone in another thread posted screenshots from the credits of the games, and noticed that there were 4 battle devs during heavensward, but the game was much smaller back then. sometime either after HW or before STB, the lead developer quit and the other 3 were left to develop for STB. As of SHB they hired one additional assistant, but the game has raked in so much money by then that they should have at least hired a dedicated tank and healer dev or 2, and hired a few more assistants. for a game with 20 million active users that sure is one small, unorganised team.
    (0)

  6. #26
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by bundythenoob View Post
    as far as I know, someone in another thread posted screenshots from the credits of the games, and noticed that there were 4 battle devs during heavensward, but the game was much smaller back then. sometime either after HW or before STB, the lead developer quit and the other 3 were left to develop for STB. As of SHB they hired one additional assistant, but the game has raked in so much money by then that they should have at least hired a dedicated tank and healer dev or 2, and hired a few more assistants. for a game with 20 million active users that sure is one small, unorganised team.
    I'll repost for relevance!

    This screenshot is from the Shadowbringers credits. At the time of 5.0, we essentially had less than 3 devs- I say less than 3, because of the fact that some time and energy from the remaining three must be used to onboard Isami. Less than three people to cover three roles. Or, if you count each flavor of deeps as a separate role (which I'm going to, because "there were only 2 ranged deeps though" was one excuse we were given for a lack of healer, and it doesn't really get more black and white than that), five roles. I do not know if this team is responsible for Blue Mage. If they are, we're at a sum of 6 roles.


    Strongly agree that this team is overworked, understaffed, and in dire need of help. To be clear, I'm not saying this team is 100% responsible- no matter the circumstances, the buck stops with Yoshi P. Dude's got a lot to explain.
    (5)

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