Were I in charge of dungeon design and was saddle with making Prae run as intended I'd do more than just gate the teleporters behind killing the mobs. Both positive and negative (from the impatient community's perspective). I'd...

  • Make the protection Ultima Weapon has for most the first place a thing that all bosses have. For the benefit of people with slower connections
  • Require the Reaper to even access the area beyond the Bulwalk, with those that aren't mounted being unable to use it without the shortcut. This is mainly to ensure everyone is mounted.
  • Buff Lahabrea! Serious I get that Ultima is the bigger threat, but he shouldn't be a total pushover like he currently is. (also applicable to Livia sas Junes)
  • A stat squish to bring it closer to the balance of say, Aumarot, which has a level sync lower than the currently available gear. (also applicable to LOTA and ST)


For Castrum:


  • Same Stat squish and as a mentioned a buff to Livia.
  • More substantial cutscenes, less panning to searchlights being turned off. The goal being to ensure that regardless of where you end up you are gonna spend the same amount of time there. The time would also be used to establish and remind players of certain plot points such as Nero's wiretapping in advance.
A side feature to go with the changes:


  • A "average clear time" mentioned in each roulette that tells players how much time they should expect to spend in the dungeon,with MSQ specifically being listed as either 45 minuites or an hour (as a sidenote the 4 person Trials will be moved Guldhest for simialr reasons)