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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I would rather make it so that if you're observant you can figure out what to incap and what it would do. To go with your garuda example, let's say she flies up occasionally to stay out of range. If you incap both her wings she'd be unable to do that and it's fairly intuitive to figure out "If she's being annoying flying I need to stop her from flying". Also, making enemy WS animations give hints for incap'ing their moves. Let's say an enemy uses a really strong punch WS and the animation shows it swinging its right arm. If you incap its right arm, it could prevent the use of that move or severely weaken it.

    IMO Making incaps more intuitive, making the skill descriptions themselves tell us what they incap, and making it obvious WHEN we've incap'd an enemy would go a long way to making it more interesting.
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  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Estellios View Post
    I would rather make it so that if you're observant you can figure out what to incap and what it would do. To go with your garuda example, let's say she flies up occasionally to stay out of range. If you incap both her wings she'd be unable to do that and it's fairly intuitive to figure out "If she's being annoying flying I need to stop her from flying". Also, making enemy WS animations give hints for incap'ing their moves. Let's say an enemy uses a really strong punch WS and the animation shows it swinging its right arm. If you incap its right arm, it could prevent the use of that move or severely weaken it.

    IMO Making incaps more intuitive, making the skill descriptions themselves tell us what they incap, and making it obvious WHEN we've incap'd an enemy would go a long way to making it more interesting.
    Its like you read my mind... thats the perfect idea for the Garuda fight
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