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Thread: Fatigue 2.0

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  1. #1
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Rem's one of my favorites X) but honestly, "Revamp retainer system and markets" could mean anything (it could even be a boat! ... sorry...)

    I don't know if I wanna see the fatigue system back, if it's supposed to be a way to get people to take a break or try the other jobs, that's fine at the start, maybe have it in place for classes under level 20-30, but some players are only going to wanna play certain classes/jobs and forcing them to move away from those if they play too long just seems as frustrating as using a controller-based UI with a keyboard and mouse, to me.

    As for the market wards stuff... That definitely needs changing. In terms of the NPC stalls, do you mean they would sell base-line equipment/goods for certain level ranges or something? Would probably wanna be careful with that, since it would be likely to influence the player market a great deal.

    Otherwise, I agree with having only the retainer you're looking for be visible. I'd also be fine with having every retainer be visible (instead of just small groups at a time like now, since they said they would work on increasing that limit), but that's only because my PC is somewhat higher-end. I would also agree with restricting how long people can AFK-Bazaar, seeing as that's why they gave us retainers in the first place. From a consumer perspective, I'm not going to go hunting through people's bazaars if I can just waltz up to the market wards and most likely find it there.

    That's just me and my opinion though. (Also, like Rem said, they already have a plan with set deadlines, so that leaves very little room to squish new ideas in in time for 2.0)
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  2. #2
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Seig345 View Post
    I don't know if I wanna see the fatigue system back, if it's supposed to be a way to get people to take a break or try the other jobs, that's fine at the start, maybe have it in place for classes under level 20-30, but some players are only going to wanna play certain classes/jobs and forcing them to move away from those if they play too long just seems as frustrating as using a controller-based UI with a keyboard and mouse, to me.
    As far as I can tell the new system is a one and done bonus so it's not going to Force people a way from the
    game so that's a plus. it also is not going to make us change classes. As for limiting it to curtain levels. it won't matter
    if you have it the whole way because it's doesn't have an effect on normal play other then you get a bonus on a class
    for a short period of time. Also once you hit cap who cares how much exp you get.

    my only argument which doesn't matter is that if the old system had a floor it would have been better
    because all classes got a bonus. This one with work just fine if able to use on DoH DoL.
    (0)

  3. #3
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Seig345 View Post
    As for the market wards stuff... That definitely needs changing. In terms of the NPC stalls, do you mean they would sell base-line equipment/goods for certain level ranges or something? Would probably wanna be careful with that, since it would be likely to influence the player market a great deal.

    Otherwise, I agree with having only the retainer you're looking for be visible. I'd also be fine with having every retainer be visible (instead of just small groups at a time like now, since they said they would work on increasing that limit), but that's only because my PC is somewhat higher-end. I would also agree with restricting how long people can AFK-Bazaar, seeing as that's why they gave us retainers in the first place. From a consumer perspective, I'm not going to go hunting through people's bazaars if I can just waltz up to the market wards and most likely find it there.
    It was more of a move the NPC's that are already vendors in the wards to the counters and you access the search
    feature through them, But also can see there wares. which for the most part is sub 20's starting gear that is mostly
    over priced. No real danger of influence on the market there.

    the other option was go up to a stall and access the search and find what you want. when you select your item it brings
    the retainer up you see there stuff and you buy the stuff you wanted.
    (0)