Rem's one of my favorites X) but honestly, "Revamp retainer system and markets" could mean anything (it could even be a boat! ... sorry...)

I don't know if I wanna see the fatigue system back, if it's supposed to be a way to get people to take a break or try the other jobs, that's fine at the start, maybe have it in place for classes under level 20-30, but some players are only going to wanna play certain classes/jobs and forcing them to move away from those if they play too long just seems as frustrating as using a controller-based UI with a keyboard and mouse, to me.

As for the market wards stuff... That definitely needs changing. In terms of the NPC stalls, do you mean they would sell base-line equipment/goods for certain level ranges or something? Would probably wanna be careful with that, since it would be likely to influence the player market a great deal.

Otherwise, I agree with having only the retainer you're looking for be visible. I'd also be fine with having every retainer be visible (instead of just small groups at a time like now, since they said they would work on increasing that limit), but that's only because my PC is somewhat higher-end. I would also agree with restricting how long people can AFK-Bazaar, seeing as that's why they gave us retainers in the first place. From a consumer perspective, I'm not going to go hunting through people's bazaars if I can just waltz up to the market wards and most likely find it there.

That's just me and my opinion though. (Also, like Rem said, they already have a plan with set deadlines, so that leaves very little room to squish new ideas in in time for 2.0)