Quote Originally Posted by Valkyrie_Lenneth View Post
So, I'm just going to point this out.

Even if housing was instanced, they would still need more servers to support those instances.


Many of you may not remember, but there was a time where you could be locked out of your house if too many people were using them at once. This includes being locked inside your personal room in the fc house (bar teleporting out).

So, either way, more servers would be needed.
And if they made enough houses for everyone to have one, they would also need to have enough servers to support everyone who is online at once being inside them, even if it doesn't happen often.


I feel like people vastly underestimate how much work is needed to do housing.
If strain on instance servers was that much of an issue, the Trust system would never have been added, undersized parties wouldn't be allowed in Duty Finder and we would have no solo instanced duties.

It's just as wasteful for a duty instance to be created for the sake of a single player as it is for a housing instance to be created for the sake of one player - and a player can only be in one of those places at a time. Someone in a duty, or wandering around in one of the world zones, isn't going to be in housing. That reduces the strain on the housing servers as it increases the strain on one of the others.

Agreed that people underestimate the amount of work involved not just in housing but in every part of game development. It's why we don't always get quick fixes when problems become apparent. SE needs time to find, develop and test possible solutions before they are finally able to implement them.