
Originally Posted by
Quor
I'll never understand how lazy an AST or SCH has to be to not be able to heal a DRK up from WD. Synastry is on a shorter CD than Bene, and it plus a single ED is more than enough to get 100% of a DRK's life back within 2-4 GCD's, depending on crits. Yes, that's 2-4 GCD's you aren't nuking, deal with it, you're a healer, you heal people. Sometimes as a tank you need to re-position and it means you clip or drop a GCD. You just deal with it because that's your job. Sometimes as a healer you just gotta heal. You just deal with it because it's your job. You don't bitch about it on the forums like a petulant child because the game expects you to do your primary role.
SCH isn't bad either. A Recitation Excog+Physick+Lustrate combo is perfect, and if Recitation isn't up you either toss out another Lustrate or an additional Physick or two. Yes, 1-3 GCD's and a CD or two, and the loss of a precious 300-450 potency because you can't ED due to having to actually heal with your AF charges. Cry me a river. I lose more potency when a mechanic forces me to maneuver a boss in the middle of my BW or Delirium windows, but I still move the boss. Because that's what a tank does, they put the needs of the group before themselves so as to make it as easy and streamlined as possible for the dps and healers.
I don't even play healer that seriously, but the couple of times I've been in the latest story trial, dealing with the white hole-lite mechanic at the beginning is child's play. Yet, as a tank, I've had healers let me die from it more times than I'd like to count. It's like the idea of overhealing being a bad thing has so infested people's minds that they'd rather let both tanks die then just top them off. Sure, try to avoid overhealing when possible, but when it's a matter of saving someone's life, just fucking do the overheal. Who gives a shit what your parse will say on FFlogs.
As for DRK, our survivability is fine. Great even. Yes, LD has it's limitations, but that's as much on some healers being lazy af as it is on skill design. The thing DRK needs more than anything else is something to do besides a single 1-2-3 combo when in single target. Our AoE feels great, with a pair of oGCD options and a mix of line, targeted circular and pbaoe to choose from. Our single target is just boring outside of an opener or re-opener.