Wasn't talking to you.
Then you would be wrong. Static instances are much more intensive to run, especially when each city has forty-two static instances of dynamic content (player yards and house designs) that has to remain persistently loaded.
Wasn't talking to you.
Then you would be wrong. Static instances are much more intensive to run, especially when each city has forty-two static instances of dynamic content (player yards and house designs) that has to remain persistently loaded.
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