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  1. #5
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    "Support" I think would be fair, though probably a bit late and kinda arbitrary to do it now.

    But "support" encompasses healers who DPS and healers who buff (like AST) and other useful things that could support the party. And is probably more descriptive of the core design of "healing" in this game.

    And being honest? I've always liked it.

    But I feel this game's approach until maybe the current iteration has respected the general approach of healer characters in the FF series, in that if there is no healing needed then your healer character is tasked with doing something else most of the time. It also respects the FF MMO universe where FFXI your healer jobs also were expected to do other things when healing wasn't necessary. I was a main healer for my FFXI as a Scholar, Scholar was arguably one of the most complicated jobs to play in the game, it was both great for healing and DPS and I'd have to juggle the two and it was great. That carried over to here and that worked great IMO. But now the DPS side feels really lackluster and the healing side is too efficient for most content for that to be interesting.

    I can't think of a game in the FF series where you're needing to only heal or constantly have a heal focus, except for certain fights.

    "Healers must only heal" seems to be mentality that comes from MMO's where this is more accurate, where there is a harder push for heals. And the game isn't really designed to favour how other MMO's handle healing, so I don't understand why there are people who keep trying to push it.

    I'd say something like "I don't want this to be like WoW healing" but I hopped onto my Holy Paladin whilst FF was down for patch and was like, "huh, I have a more varied DPS than my SCH on FFXIV, not massively more, but still more".
    (10)
    Last edited by Saefinn; 08-20-2020 at 09:15 AM.