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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100

    Sleeve Draw potential

    I have been playing around with Sleeve Draw, and this is what I have found out.

    The recast timer needs to be 90 sec.

    This would line up so much better after the 2nd draw (being a heavy redraw seal anyway), and get away from the terrible RNG for the the 3rd draw. Sleeve draw just takes care of it completely.

    Then the question is what do we do with minor arcana. Honestly I think SE made a mistake putting MP gain on draw. It should have been on minor arcana. Then you would have this minor arcana/DPS phase, which would help balance the MP restored.

    I don't know. Astro is kind of becoming a mess now for optimal card rotation. While there are different ways of building seals. I so desperately want the divination to line up with sleeve draw better. It's faster, yet more clunky if that makes sense. Which is why it could benefit from 90sec cool down
    (1)

  2. #2
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I'm going to be honest, at this point it's probably just better to nudge the potency on Malefic IV up to help offset the loss of rdps potency from the fewer card draws. Putting sleeve on a 90 second recast is probably one of the better suggestions to adjust it.However, the whole reason we are in this situation is the fact that drawing too many cards at once was a frustrating exercise and alot of the changes suggested, such as adding charges to Sleeve, run the risk of bringing us right back into that situation.
    (0)

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Brandedblade View Post
    I'm going to be honest, at this point it's probably just better to nudge the potency on Malefic IV up to help offset the loss of rdps potency from the fewer card draws. Putting sleeve on a 90 second recast is probably one of the better suggestions to adjust it.However, the whole reason we are in this situation is the fact that drawing too many cards at once was a frustrating exercise and alot of the changes suggested, such as adding charges to Sleeve, run the risk of bringing us right back into that situation.
    Yes I agree, and I know some did have an issue with drawing and playing quickly. I for one play on controller and didn't find it to much of a chore. Minor annoyance considering the cool down of the way sleeve draw used to work. Sleeve draw just feels really disjointed now with building seals given it's strange cooldown timer compared to the rest of the skills. If anyone knows of the best card theory crafter's out there please post them in the thread.
    (0)

  4. #4
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Sqwall View Post
    I have been playing around with Sleeve Draw, and this is what I have found out.

    The recast timer needs to be 90 sec.

    This would line up so much better after the 2nd draw (being a heavy redraw seal anyway), and get away from the terrible RNG for the the 3rd draw. Sleeve draw just takes care of it completely.
    I get the feeling they're setting up that timer reduction to be a trait in 6.0.
    (0)

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Side-Eye View Post
    I get the feeling they're setting up that timer reduction to be a trait in 6.0.
    I hope so. I look forward to seeing how they push/clean up AST in the next expac.
    (0)

  6. #6
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Brandedblade View Post
    I'm going to be honest, at this point it's probably just better to nudge the potency on Malefic IV up to help offset the loss of rdps potency from the fewer card draws. Putting sleeve on a 90 second recast is probably one of the better suggestions to adjust it.However, the whole reason we are in this situation is the fact that drawing too many cards at once was a frustrating exercise and alot of the changes suggested, such as adding charges to Sleeve, run the risk of bringing us right back into that situation.
    If that was the case, it would make sense for them to buff card potency even slightly. They didn't do that, so I'm guessing they wanted to nerf AST's rDPS numbers a bit since they were ahead of other healers anywho.
    (0)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AnotherPerson View Post
    If that was the case, it would make sense for them to buff card potency even slightly. They didn't do that, so I'm guessing they wanted to nerf AST's rDPS numbers a bit since they were ahead of other healers anywho.
    Part of the 5.0 AST changes was to smooth out the buffs and reduce burst spikes.
    The current card potencies are so low that any buffs would likely be too much for their current format.
    An increase of 1% is a 20-25% buff on the lowest card values.

    That said, I don't think increasing single target card buffs should be too big of a deal, considering the big AoE buff is pretty rigid now, the major burst spike has already been tamed.
    It would be nice if the Sleeve Drawn card had it's own +50% buff to it. Making it a 9/12% buff on the correct target.
    (0)

  8. #8
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I keep thinking about astro with NO DPS skills at all. LOL like all my damage that I would do is directly related to my cards and divination. If I were to play devils' advocate, and have everyone imagine.

    The cards are my dps, and combust and malefic are removed. I just keep gravity. By indirectly damaging the mob, and just buffing the party i'm DPSing vicariously through the party.

    LOL I know that it will never work, but would be interesting to speculate.

    I suppose I miss the old sleeve draw and double stacking divination and card/arcanca buffs. Obviously SE didn't want us doing that anymore do to damage spikes and difficulty selecting party members. I never had a problem with it.
    (0)