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  1. #51
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Because 4.0 AST had an entirely different card system that frankly worked much better with Sleeve Draw since you weren't targeting specific players most of the time but spreading cards to everyone. Making the job function better for controller players isn't "dumbing it down." It's fixing a clunky design. You might have been okay with it but many people weren't. In fact, plenty of those complaining were PC players to boot. A good portion of complaints—I dare even say most—had little to do with Sleeve Draw being difficult but rather annoying since no other job in the game requires you to target individual party members that frequently. Now you can certainly argue where they landed wasn't ideal but lets drop the whole "they're dumbing it down!!!" nonsense. If people wanted to play White Mage. They would. Astro has a lot of tools which make it appealing to many players even without the cards. Sleeve Draw simply irritated them.
    If it was just targeting party members, Sleeve Draw wouldn't have been as much of an issue.

    To do it optimally, You needed to switch from boss to ally back to boss casting Malefics and Cards as you go. It was just plain annoying. I don't even use a controller, and it still annoyed the hell out of me.
    (2)

  2. #52
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Honestly, old sleeve draw was a pain, it was powerful, but a pain. All it needs is a cooldown reduction and it's fine. I like it now. Also if you ended up getting paired with another AST it was really easy to screw eachother over with your openers without express communication. It's easier to non-verbally work things out between eachother now.

    Also the MP/Draw changes? Who is MP? I don't know her.
    (1)

  3. #53
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    old sleeve draw was a pain but only thing wrong with new sleeve draw is its CD
    90-120 seconds it would be fine
    (0)

  4. #54
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    The thing that bugs me the most about this version of Sleeve Draw is how punishing a death is. Not in terms of MP, 'cause I can be back to half MP within, like, 4 seconds... But the most effective way to play AST is to use your buffs in the same window as everyone else, and dying even once means that goes out the window completely for the rest of the fight and can't really be recovered.


    If Divination were usable without 3 seals, this problem would be solved. Obviously, "empty" seals wouldn't count... but, basically, we all want this entire system to go back to the drawing board, so I'd really prefer just bandaid fixes to make the half-baked current system tolerable until the next expansion. Past experiences have convinced me expecting more will just make me disappointed.
    (0)

  5. #55
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    For God's sake SE, put those damn cards on the GCD!

    I partially jest. I have no idea how to fix this thing, and neither do they.
    (0)

  6. #56
    Player
    Realism_Snide's Avatar
    Join Date
    Jun 2019
    Posts
    58
    Character
    Leih'li Molkot
    World
    Coeurl
    Main Class
    Ninja Lv 90
    I don't get why you guys are complaining about target switching as a problem. Just use macros for those abilities. I use mouse over macro or macros that target different party members for those kinds of abilities, and never had any target switching problems. Everything felt smooth.
    (0)

  7. #57
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Macros are a double-edged sword. I think they are just fine when not tied to abilities, as is the case with the target switching. However, creating macros for solely this purpose can be cumbersome for controller users as it will take up a slot on their crossbar.

    In the case of abilities, macros prevent being able to queue them up. You would think this wouldn't be much of an issue, but when you go ham on a dummy you should immediately feel the drawback and tell yourself no way, no how will I deal with that in combat. I don't even see how this can be a preference, it is seriously clunky not being able to queue up abilities.

    In short, there really isn't an easy way around the previous sleeve draw when it came to targeting. All issues with Sleeve Draw and its kin are all rooted in the AST card mechanic. There honestly is no point in making adjustments to any abilities tied to the cards until they can truly address it. It can be fixed; but it has to change entirely.

    Theorycraft away. We've been doing it for years mate.
    (0)

  8. #58
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Realism_Snide View Post
    I don't get why you guys are complaining about target switching as a problem. Just use macros for those abilities. I use mouse over macro or macros that target different party members for those kinds of abilities, and never had any target switching problems. Everything felt smooth.
    Those AST card macros for each player are nifty, but you can't do that on controller.
    (0)

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