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  1. #11
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Meaningful openworld content. (GW2's meta events, normal events, worldbosses, hidden jumping puzzles, outdoor dungeons with more threatening monsters, GW2& Wow's enemies that go about their day and interact non-hostily with their own friendlies, and hostily with enemy/prey npcs GW2's and WoW's objects that can be interacted with that can change parts of the environment like opening up passages through puzzles or combat)

    Design philosophies based around exploration and discovery. (GW2's hidden areas & collections, Wildstar's explorer and scientist paths that open up new hidden areas with shops or secret bosses, and uncovering lore collectables, Wildstar's plushie system where monsters of certain types have a rare chance at dropping a housing item that's a plushie of their type, Wildstar's tales from beyond the fringe system where you collect X amount of lore logs and you get a poster of that log series for your house)

    Long running secrets to uncover and interact with (think the hivemind mount in wow).

    Literally just wildstar's housing. All of it. It's perfect.

    An option to turn on player speech bubbles so I can easilly see who is saying what without having to take my eyes off the center of my screen to my chat then back to the center of my screen.

    Flavor skills that help you feel like your class choice affects you outside of direct combat encounters.

    Languages! Having the chat autotranslate your text when you're speaking another ingame language, where if someone knows the language they'll read it as normal, but if they don't they'll see a made up language/cypher.

    Bosses that aren't just dance memorizations that only test your ability to do your rotation while doing a pre-planned dance. I don't know how to describe this one that well. But basically I'm not a fan of how every single encounter in this game I can run through it in my head without having to touch a computer. Fights like NavCore, swabbie, volatility lattice, limbo infomatrix, hut hut, phagemaw, or Ohmna in Wildstar where you had teams doing one thing to support others doing another job were really cool and they never felt like I was just going down a list of mechanics that were coming up

    Critters that roam the world and aren't designed to be killed, just little things that are set dressing :>

    A /sleep or /grounddoze emote that lets you lay down on the floor anywhere. Other mmos have it. Not having it doesn't stop ERP from happening in this game. Modders have already found ways to pose their characters in lewd positions for screenshots. And even if they didn't, we already have /pushups, /situps, /playdead and outdoor objects in common leveling zones that react with /doze, so clearly that's not a reason SE cares about anymore for refusing to add basic emotes to the game.
    (16)
    Last edited by Roda; 08-16-2020 at 09:03 AM. Reason: added /sleep

  2. #12
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Hmm, lets see:

    Wildstar
    *Instanced Housing

    GW2
    *Account-wide access for glamours, mounts, bank, etc.
    *Material bank
    *Crafting directly out of your material storage
    *Mounts that each have their own unique functions that help you explore the world
    *Voice acting in almost all of the story

    Archeage
    *An open world with very few invisible walls. If you can see something far away in the distance, you can almost always find a way to get to it.
    *Also had mounts with unique functions
    *Their music/performance system! I miss this so much My people need to go back to playing AA
    *The huge variety in houses/farms/workplaces you can choose from. I also like how you have to actually gather mats, sometimes a ton, to build the home in the first place. Building it pack by pack. Felt far more rewarding to me.
    *A really involved farming system
    *Ocean travel with various boat options. I loved just cruising around the open ocean on my tiny clipper looking for random islands.
    *An Elf race that isn't all pointy angles.

    FFXI
    *Healers that mostly heal
    *Proper tails on Galka. RIP Roeg tails.
    *Their glamour system. Can save up to 100 outfits, create/swap between them at any time for free. Can use any gear on any job to create styles.
    *Far more depth to job skills/traits.
    *Subjobs
    *Needing to farm/purchase your spells. I know a lot of people hate this, and honestly it can get ridiculous on some, but I really enjoyed this. Makes it feel more like a proper RPG to me.

    That's probably enough for starters. Get busy, SE! Chop chop!
    (20)

  3. #13
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    From world of warcraft I'd like to complete the races, ie no genderlocks. It's the standard in mmos for a very important reason.
    (8)

  4. #14
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Amnmaat View Post
    From world of warcraft I'd like to complete the races, ie no genderlocks. It's the standard in mmos for a very important reason.
    How about we take it a bit further and go like GW2 where there are complete races AAANND the female beast race is allowed to be beastly and viscious.


    >
    (14)
    Last edited by Roda; 08-15-2020 at 09:12 AM.

  5. #15
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I'd like a few things, some simple, some not so much:
    - Improved glamour system (with, at the least, more space/plates)
    - More account wide connections to actually encourage alts
    - More interesting dungeons
    - Better/deeper character creation (not necessarily more races, but more ability to customize the ones we already have, including body size/shape)
    (9)

  6. #16
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Shared housing/storage for all characters on an account located on the same world.

    Account wide mount and minion log along with achievements.

    All non consumable items from the mogstation/online store being account wide purchases.

    Something to utilize rollover or excess EXP gained after reaching level cap on a job. Maybe a new type of token that GOES ON THE CURRENCY TAB AND NOT IN OUR INVENTORY that we can redeem for various things from NPCs.

    Condense raid tokens down to 1 item type per tier of raid rather than the like 6-7 they chose to make because they felt the need to assign a different one to specific item slots.

    A more in depth and detailed character creator.
    (11)

  7. #17
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by StriderShinryu View Post
    - More account wide connections to actually encourage alts
    Oh right that reminds me of a suggestion I had where SE would put achievements tied to the account instead of the character and have cash shop items reward you with an achivement for your account so that you could redeem purchased items on every character without having the problem of "running out of account codes"
    (3)

  8. #18
    Player
    Raines1337's Avatar
    Join Date
    Aug 2020
    Posts
    11
    Character
    Miyako Shinoda
    World
    Faerie
    Main Class
    Samurai Lv 80
    1. Something akin to WoW's Mythic Dungeons, or any kind of difficulty scaling system for end game dungeons

    2. Something akin to PVP battlegrounds

    3. A main character with a voice, personality and dialogue options more like SWTOR
    (7)
    "The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in."

  9. #19
    Player
    CrispyUnicycle's Avatar
    Join Date
    Apr 2020
    Posts
    92
    Character
    Ford Tough
    World
    Diabolos
    Main Class
    Paladin Lv 90
    i want ff14 to have that thing other mmos have where things aren’t delayed by a good half second or so
    (4)

  10. #20
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Gear design and a team that caters to all races. Signature related.

    I hate, hate hate how clothes lay on female roe bodies most of the time. The Moonfire event this year is some great work, but there's a ton of other glam gear that looks beyond terrible because it's low tier effort versus what catgirls and smol races get. You can make a femroe alt, and just copy a cute outfit some Au ra is wearing to see for yourself. It's just scaled up with "meh" tier work on how clothing sits on the body. Wheras even TERA, which panders to its little girl race, doesn't forgo how something sits on the Aman women.



    Which brings me to gear design.

    There are time constraints, limitations and overall schedules to keep. I know, and I understand. But good god can we please get a guest for a patch every other patch? XIV is my least favorite overall gear out of every game I've ever played mmo wise. The best pieces imo come from player contests and guests.

    It doesn't have to be flashy, it doesn't always have to reveal thighs (god I wish) or tig ol' biddies. I would just like to see something more stylish and sleek.


    Quote Originally Posted by Theodric View Post
    A greater choice in regards to which individuals and factions that our character seeks to support and align themselves with.

    A darker playable job along the lines of Necromancer from Elder Scrolls Online or Demon Hunter/Death Knight/Warlock from World of Warcraft.

    More boldness in regards to consequences in the story instead of things wrapping up in a neat little bow at every turn.
    The MSQ for 5.3 has shown us exactly why we wouldn't be getting necromancer. Among other lore.
    (6)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

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