Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 37
  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90

    Somebody needs to sit Yoko down....

    ......and explain to him that internet latency is a thing.

    Seriously.

    Some of the attacks in Puppets' Factory are just too cheap and don't belong in FFXIV. It's not a Savage Raid, nor is it Extreme. It's an Alliance Raid, and while other past Alliance Raids pushed the boundaries some, I feel that none of them had attacks that were just nearly impossible to dodge if you had any sort of lag going on.

    Moving the AoE markers constantly and then having them randomly stop in one patch and then 0.5s later the AoE happens is kinda stupid, and several times I was *NOT* in the AoE for a full second and I still got hit with said AoE. It really feels cheap and it's not fun to get hit with things that it really doesn't look like you should have gotten hit with. Add knockback and instant death from falling from some of these attacks, and it's just even more cheap.

    Also, the High/Low Lasers on that one boss? WTF is up with that attack? You can tell what you're supposed to do but you can't actually do it because the two attacks overlap with zero gap in-between, guaranteeing you will take at least 1, maybe even 2 ticks of damage no matter what you do unlike other "shifting" AoEs in the game that several other bosses have.
    (10)

  2. #2
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    I've only done the raid once but was able to pick up on the mechanics... probably my tank brain.. i like decoding the fights to teach my friends..

    But anways.. the teleporting around is easy to track.. the first boss its always where the lines are over lapping as they thicken.. the tank like boss it always jumps to the 3rd aoe to appear.

    With the high an low markers its that the lows hit all the way to the wall immediately where the highs do 3 attacks one close one medium and one far.. you go to the wall on the high an wait for thr first 2 attacks and before the 3rd attack the low lazer will end leaving you a safe spot.

    The final boss shows where its going to attack by the energy thats going threw the lines.. so like it has 2 spots outside where its standing one will have energy going from it to one of the circles.. thats where its going..

    The same for adds an other attacks in thr fight.. the energy will travel along the "wires" to the spot they are going.
    (7)

  3. #3
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Thias alliance raid is a nice difficulty with slightly more complex mechanics where you can't just look at an AoE marker and cast bar to dodge.
    Just observe and learn from your failures and don't just run complaining when runs in the first week end in wipes and TPKs.
    (9)

  4. #4
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I don't recall any mechanics that would be more latency unfriendly than any other fight other than the orbs during the third fight, which were a bit annoying during the first raid as well. It's largely just mechanics without any standard tells.
    (1)

  5. #5
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,937
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    So im gonna back up Maeka a little on this one. Im guessing you guys didnt have bad lag during your runs. My run on tuesday was brutal. Yes, i was expecting brutal since we had a 20/24 new player run(and the other 4 werent explaining things - at least not over alliance chat, no idea what might have been said in group). But the lag, oh my god. I died once or twice per fight to the lag, it was so bad i disconnected during two of the bosses. Add to that dying to mechanics either not-yet learned, or picked up on too late to adjust and the fact that my healers would only sometimes give me a heal after casting the res(i would stand there next to them while my invincibility ran out, then die to the next roomwide attack) and i spent a lot of that first run on the floor. A friend asked me to join him on thursday, and that run had no lag issues. Made a ton of difference. Still not deathless, as i didnt get a fair shot to learn all the mechs the first time out, but a much better run. Interestingly, both runs wiped exactly once but not on the same boss.
    (2)

  6. #6
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I lagged during the AOE hallway for a whole minute on hotel wifi and didn't die. Which was surprising.

    I'd like to see the development meeting room because I just know Taro is being told "no" for plenty of ideas that would be impossible with latency in mind, but the signature mechanics in his own game are far better tailored to being single player.
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  7. #7
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Surprisingly, fights become more difficult when you're lagging. I don't think that's a design flaw.
    (15)

  8. #8
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    (1) Yoko didnt make the fights or have any real say in them, yoshida had to clarify this when ppl thought this. This is the normal battle team making all fights/mechanics.
    Only story bits/characters/3dmodels are something yoko is having any say in.

    (2) Theres a difference between slightly consistent bad latency, and straight up server/internet coming to a complete stop for a minute (bad lag). Some ppl are jumping between one extreme or the other, as if they were interchangeable for the debate.

    (3) There is always some trick, to help u figure it out the mechanic quicker, and sometimes u may not realize what that trick is for a week or longer. (This includes knowing to pop sprint BEFORE the actually ability goes off, and finding a middleground where you know u can reach all possible safespots once they appear. Even some of my savage friends refuse to pop sprint early, and just pop sprint once the safe spot is visible, and hope to make it. curse you guys)
    (3)

  9. #9
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,237
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Only issue I have is the first boss tends to have a little lag for like the first minute, and animations are not matching actions despite them going off correctly. Copied Factory has the same problem on the first boss, so could be something in the coding specifically for the Nier raids that makes it so that happens at the beginning.
    (1)

  10. #10
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Maeka View Post
    Also, the High/Low Lasers on that one boss? WTF is up with that attack? You can tell what you're supposed to do but you can't actually do it because the two attacks overlap with zero gap in-between, guaranteeing you will take at least 1, maybe even 2 ticks of damage no matter what you do unlike other "shifting" AoEs in the game that several other bosses have.
    High lasers shoot 3 times at close, medium and far range. Go far, then go to the low lasers.

    The raid is generally pretty bad, full of cheap jebait mechanics. But latency shouldn't be a problem.
    (2)

Page 1 of 4 1 2 3 ... LastLast