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  1. #1
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Well, after looking over at the wikis and the official FFXIV Lodestone website, I found the following:

    1. The Sunken Temple of Qarn is no longer a mandatory dungeon in 2.1 as the story quest got taken out.
    2. Completion of Ifrit (Hard), Garuda (Hard), and Titan (Hard) are still mandatory to proceed with the first 2.5 story quest (Good Intentions).

    I'm a bit bummed that Qarn (normal) is no longer a required dungeon, but still satisfied with Ifrit, Garuda, and Titan Hard modes still being mandatory to help get people a taste of 8-man trials to come in later story arcs.

    Back onto the topic directly, the amount of 2.1-2.55 story quests for newer players seems reasonable this time.
    (2)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  2. #2
    Player
    Alleluia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,161
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RokkuEkkusu View Post
    Well, after looking over at the wikis and the official FFXIV Lodestone website, I found the following:

    1. The Sunken Temple of Qarn is no longer a mandatory dungeon in 2.1 as the story quest got taken out.
    2. Completion of Ifrit (Hard), Garuda (Hard), and Titan (Hard) are still mandatory to proceed with the first 2.5 story quest (Good Intentions).

    I'm a bit bummed that Qarn (normal) is no longer a required dungeon, but still satisfied with Ifrit, Garuda, and Titan Hard modes still being mandatory to help get people a taste of 8-man trials to come in later story arcs.

    Back onto the topic directly, the amount of 2.1-2.55 story quests for newer players seems reasonable this time.
    When was Qarn normal ever required? I remember looking up gear progression online back in 2013/14, when I was around the 30s and seeing that Qarn, this dungeon I'd never heard of and had to access via a non-msq side quest, had my weapon for that level. I went to get it to be able to do Brayflox' Longstop successfully.
    (0)

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alleluia View Post
    When was Qarn normal ever required? I remember looking up gear progression online back in 2013/14, when I was around the 30s and seeing that Qarn, this dungeon I'd never heard of and had to access via a non-msq side quest, had my weapon for that level. I went to get it to be able to do Brayflox' Longstop successfully.
    There was a quest in Mor Dhona when the Scions are moving out there that required you to get an enchanted stone from Qarn to shore up the defenses of Revenant's Toll. It wasn't required at the same level as the dungeon, but it was required later.
    (3)

  4. #4
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    It was shortly after the Praetorium. Like second or third quest sent you to Quarn.
    (1)
    Sometimes rumors are just... rumors.

  5. #5
    Player
    Fayt1203's Avatar
    Join Date
    Oct 2017
    Location
    Limsa Lominsa
    Posts
    442
    Character
    A'shtola Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Alleluia View Post
    When was Qarn normal ever required? I remember looking up gear progression online back in 2013/14, when I was around the 30s and seeing that Qarn, this dungeon I'd never heard of and had to access via a non-msq side quest, had my weapon for that level. I went to get it to be able to do Brayflox' Longstop successfully.
    It was very strange recruitment, u had to unlocked it from the quest giver outside of the walking sand and later on you had to run it so u could keep progressing through the msq

    Beat me to it i'm so slow writhing things

    Quote Originally Posted by TheMightyMollusk View Post
    There was a quest in Mor Dhona when the Scions are moving out there that required you to get an enchanted stone from Qarn to shore up the defenses of Revenant's Toll. It wasn't required at the same level as the dungeon, but it was required later.
    (1)

  6. #6
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Alleluia View Post
    When was Qarn normal ever required? I remember looking up gear progression online back in 2013/14, when I was around the 30s and seeing that Qarn, this dungeon I'd never heard of and had to access via a non-msq side quest, had my weapon for that level. I went to get it to be able to do Brayflox' Longstop successfully.
    As far as I know, it is one of the several sub-50 dungeons that are optional, and the only thing it's needed for is to unlock the hard mode verision for one of the optional zodiac relic quests which requires an item from there.
    (0)