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  1. #1
    Player
    LeonKeyh's Avatar
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    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ItMe View Post
    It would be a neat little touch.
    Probably wouldn't take too much work.
    I hope you get your wish OP.
    Though... if they did add this I'd hope that you can either toggle it off, or they don't add it to AoEs.
    Something like this on MCH's Spread Shot or BRD's Quick Nock would just look obnoxious.
    It would take a lot of work. They would need to go through and figure out what animations have multiple hits and the contact time for each animation. Then, are we talking about making the actual damage all at once still and just changing the floating numbers? Then we need to change the floating number system to be separate from the actual damage system, which means recreating floating numbers for every attack not just the multi hit ones. Or, are we going to change it so that it's actually multiple hits doing damage? If that's the case, does each hit get calculated separately? Do you lose the other hits if you die during the animation? What if you clip the animation (which as mentioned, happens in a lot of classes)?

    The fact of the matter is that the animations are completely separate from the battle system so that it's easy to change and so the animators have free reign on making things look cool without having to worry about how it affects the battle system. Combining those together would ultimately handcuff both sides and be a ton of work to get to that point. Sure, it would be more "popping", but it isn't worth the work and ultimate negatives that come with an interconnected system. Especially when the numbers can be turned off if this is immersion breaking.

    Using the comparison of Final Fantasy 7; Cross slash is multi-hit and has 1 number, Climhazzard is multi-hit and has 1 number, several of Tifa's abilities are multi-hit and have 1 number, Highwind is less than 1 number per missile. Multi-hit animations on single damage number abilities isn't some sort of "step back." It's easier for the coders and it's easier for people to see what ability does more damage. OP is unaware or ignoring the pros for having it work the way it does.
    (5)

  2. #2
    Player
    ItMe's Avatar
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    Jun 2020
    Location
    Lumsa Lomsa
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    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LeonKeyh View Post
    It would take a lot of work. They would need to go through and figure out what animations have multiple hits and the contact time for each animation.
    You're right, but if they broke it up it wouldn't be impossible.
    In each expansion they're always adding new actions and taking away old ones.
    Just make the new actions in mind and tweak a few old ones here or there with each expac and in a couple of years you'll have this huge task done.
    It's not something that needs to happen now. Just... getting it at all would be nice.
    (0)

  3. #3
    Player
    LeonKeyh's Avatar
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    May 2020
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    Gridania
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    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ItMe View Post
    You're right, but if they broke it up it wouldn't be impossible.
    In each expansion they're always adding new actions and taking away old ones.
    Just make the new actions in mind and tweak a few old ones here or there with each expac and in a couple of years you'll have this huge task done.
    It's not something that needs to happen now. Just... getting it at all would be nice.

    Yep... that was the only thing that I said in the post. Great job snipping out the actual substance that explained why it would likely not be done and shouldn't be done...
    (0)

  4. #4
    Player
    ItMe's Avatar
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    Jun 2020
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    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LeonKeyh View Post
    Yep... that was the only thing that I said in the post. Great job snipping out the actual substance that explained why it would likely not be done and shouldn't be done...
    It was not malicious and I apologize.
    You're right, it would take a lot of work and we shouldn't expect it.
    But if it was something they were intent on doing there are ways to break the project up to make it manageable.
    (0)