Quote Originally Posted by Celz88 View Post
My suggestion is to make 2 separate damage numbers appear for each individual animation in the ability, or make the damage appear at the end of the animation where it makes sense instead of at the beginning.
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Imagine using Cloud's level 4 limit break in Final Fantasy 7 and having all the damage appear at the start of it instantly, as opposed to having 9999 show up on each strike. You would end up looking at him go berserk without any actual real impact. I don't think I need to explain to you why they didn't go with that design 23 years ago when they made FF7. That's what this feels like.
It would be a neat little touch.
Probably wouldn't take too much work.
I hope you get your wish OP.
Though... if they did add this I'd hope that you can either toggle it off, or they don't add it to AoEs.
Something like this on MCH's Spread Shot or BRD's Quick Nock would just look obnoxious.