Quote Originally Posted by PeppermintBrown View Post
I'm all for job identity but don't think bringing stances back is the way to do it. Tanks giving up survivability to push MOAR DPS has never felt right to me and I don't want to go back to the days of 'only use defensive stance for initial enmity lead then be in dps stance all day.' Partly because I played paladin where our sword oath benefit was just doing extra auto attack damage anyway and not something that really changed up our rotation at all.
the point i was making wasnt to make DPS stance MOAR DPS, it was to make the utility part of the kit a little stronger to compensate for the fact that MT skills won't be buffed, and the Tank stance was to get MT skills (such as defencive CDs) to be more powerful while trying to keep DPS the same between the 4 jobs. I too remember the Sword Oath days, which is why I would like the stance to help OT skills be better.


Quote Originally Posted by Tokyozombie View Post
I agree with this. classes need to be more unique and have their own identity. giving everyone stances is too similar. maybe only one of the tanks gets stances.
the current tank stances make classes much more similar than what I proposed. the current ones only give emnity generation, and that's it. they do not offer any different job playstyles, different job utility, or different job flavour whatsoever. are you suggesting that we remove all tank stances currently because they are too similar?

My suggestions were made to try and bring back some of the older playstyle flavours, while helping buff different parts of the kit.
under my ideas, a tank in MT stance would buff their personal cooldowns and resource generation from those skills, while OT stances would buff the utility they could bring to the party while buffing their resource generation to compensate for the extra damage that the Mt stances would allow. of course the numbers i proposed would need to be balanced, but i tried to take "party utility vs personal cooldowns" into account