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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Before 5.3: The better black mage with ranged mobility and utility.
    Afer 5.3: The slightly inferior black mage with ranged mobility and utility.

    SMN remains the 4th ranged and will remain the most insane job, yet bad to play.
    (0)

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CKNovel View Post
    Before 5.3: The better black mage with ranged mobility and utility.
    Afer 5.3: The slightly inferior black mage with ranged mobility and utility.

    SMN remains the 4th ranged and will remain the most insane job, yet bad to play.
    I have no idea why people say smn is bad to play when i find it to feel the best out of all the classes D;
    (sure the pets are a little wonky, but i find that kind of almost organic optimization quite interesting)
    (0)

  3. #3
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Roda View Post
    I have no idea why people say smn is bad to play when i find it to feel the best out of all the classes D;
    it's a common thing with a lot of jobs in shadowbringers, apart from maybe Dragoon, BLM and maybe all tanks except war. They are definitely good, and you can see what the devs went for, rotations are intuitive and everything. The issue is when you begin to look at uptime stuff, and try to optimize a rotation to the max. Then stuff starts not clicking, cooldowns do not align perfectly (iirc you have to delay your firebird trance for a bit else stuff will drift in the long run), and you lose a decent part of damage in the long run if you're not perfectly used to this.

    This is mainly where players say that a job "feels bad" to play, and almost every job has this "it lacks polish" feel when you take the time to really dive deep into it, only exception for dps are BLM and DRG which have really smooth optimization.

    As for the main topic, Tri-disaster nerf seems really light when you look at the power level of the job right now, especially when compared to red mage. I expect a bit more nerfs in the future, or even better a rotation rework, to fix the clunkyness AND the difficult balancing.
    (1)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  4. #4
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Roda View Post
    I have no idea why people say smn is bad to play
    Because they're bad at playing it despite it receiving numerous QoL changes to make it more accessible.
    (1)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  5. #5
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by BloodRubyXII View Post
    Because they're bad at playing it despite it receiving numerous QoL changes to make it more accessible.
    Its because it is a rather clunky spec to play, which requires you to hold off on some trances in order to prevent rotational drift. Let alone that the egi's can be buggy and result in phantom attacks resulting in a loss of damage despite the ability being instant. There are real complaints about it.

    Arguing that someone has a view because they are bad is just being insulting.
    (5)

  6. 08-15-2020 03:39 AM

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