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  1. #11
    Player
    Celz88's Avatar
    Join Date
    Aug 2020
    Posts
    5
    Character
    Celz Amalek
    World
    Odin
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Akiudo View Post
    to say something on topic: while it would be nice, i will give you that, just saying "its easy to do so do it" is incredibly short sighted. i'm not even gonna argue if it should be easy or hard to do it, the fact of the matter is WE DON'T KNOW. it probably should not be hard to do, but considering all the little problems the 1.0 code brought with it, and how "fixing small stuff" often takes ages because its less "coding a new line or two" and more "fixing a broken mess that pretends to be game code" the simple fact remains that we don't know what underlying issues there may or may not be, but acting like your issue is the one priority issue the game has is a special kind of entitled.




    aside from that, let me just say this.

    Thank you, thank you from the bottom of my heart.

    i sometimes feel like i'm too confrontational, that i should really just "let go" if i can't find common ground with someone, sometimes i truly and honestly feel like i am concending to people that don't deserve it, but you ? you've shown me the light, reading your endless rambling, your wording and your complete inability to stay civil for but a single page of your own thread ? reading through this thread made me realize just how much worse i or many others could be, so thank you, truly and heartfelt.
    Shortsighted? You understand that damage showing up is a matter of inputting a number that says how long the delay should be, right? That's all that needs to be changed. Why you guys are so defensive about something so trivial is honestly the most disturbing thing I've ever witnessed in my entire life. Do you guys want the game to keep sucking? It's like you all have stockholm syndrome. OH NO WE CAN'T DO THAT. CAN'T CHANGE ANYTHING. IT'S TOO HARD MAN. WTF IT'S SPAGHETTI CODE. Jesus Christ. And I am civil with people who are civil with me.

    And thank you for saying it would be nice. I know, right?

    Glad to have been of help.
    (1)
    Last edited by Celz88; 08-10-2020 at 07:11 AM.

  2. #12
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Celz88 View Post
    And I am civil with people...
    No.

    No you are not.

    Get help.
    (17)

  3. #13
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,537
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    In 1.0 attacks that physically struck multiple times were calculated that number of times and you’d see that many numbers fly by.
    I kinda miss it.
    (2)

    http://king.canadane.com

  4. #14
    Player
    Saber44's Avatar
    Join Date
    Mar 2017
    Posts
    41
    Character
    Grima Felldragon
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    What you're asking for is completely pointless
    (8)

  5. #15
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    i take it you havent gone far op? because frankly iam just like you back in the early days, as BRD my main gripe is that when you shoot your arrow, it didnt show your arrow going from your bow to your target, it just magically "hit" the enemy which irk me a lot backthen.

    but after about mid level or so, iam pretty much forgot about it, by that time you will be busy dodging enemy pattern and busy doing rotation and weaving in between skill, this will even more apparent when you are doing high level stuff later, your mind will be much focus on defeating enemy and (for me) curious hows the story went on instead of "he hit twice, why only one damage number?" kind of stuff.

    it still irk me a bit when iam doing my daily, but now iam just "meh" about it. i got better skill and much cooler looking skill so i cant complain about it.
    (2)

  6. #16
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Akiudo View Post
    from the video description.

    Some clarifications:
    1. I AM talking about a minority of the community. I made a huge fault in the script without properly stating that I'm talking about a minority and people rightly criticized the video saying "this doesn't represent the majority" which is true.



    these are the content creators words, unless you want to doubt them just because, or you are seriously trying to argue other online games don't have people up in arms the second criticism of their favorite game comes around (hint: they totally do) your "prove" of being right pretty much states "a minority of people are too easily triggered" and to that i would recommend you a mirror
    I don't like Sony first party exclusives, try sayíng that almost anywhere lol.
    Even just mild criticism against games like GoW and HZD gets you dogpiled and downvoted en masse.

    And remember when HZD was announced on PC? There were PS fans having a complete meltdown about it destroying their disks and PS4's in anger and the internet is full of a crap ton of them defending the Spiderman exclusive for Marvel Avengers while mocking PC and Xbox players.
    The FFXIV community is extremely tame in the grand scheme of things, the reason I think why a lot of '' criticism '' is dismissed often times is because often it's just people going '' lol weirdo weeb game ''.
    And when it's something like '' the game looks slow '' I've never seen anyone react negatively to it people just explain that it is slow in the beginning but speeds up later.
    (2)

  7. #17
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Celz88 View Post
    My suggestion is to make 2 separate damage numbers appear for each individual animation in the ability, or make the damage appear at the end of the animation where it makes sense instead of at the beginning.
    [...]
    Imagine using Cloud's level 4 limit break in Final Fantasy 7 and having all the damage appear at the start of it instantly, as opposed to having 9999 show up on each strike. You would end up looking at him go berserk without any actual real impact. I don't think I need to explain to you why they didn't go with that design 23 years ago when they made FF7. That's what this feels like.
    It would be a neat little touch.
    Probably wouldn't take too much work.
    I hope you get your wish OP.
    Though... if they did add this I'd hope that you can either toggle it off, or they don't add it to AoEs.
    Something like this on MCH's Spread Shot or BRD's Quick Nock would just look obnoxious.
    (0)

  8. #18
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    349
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    As some people have already mentioned each hit showing separate numbers would result in ghosting of numbers because most jobs rotations require you to clip animations of skills.

    On top of that the only LEGITIMATE way to check dps numbers is the log, if the second/third/fourth hits don't get registered due to animation clipping then your numbers will be skewed.
    (5)

  9. #19
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Truth be told that it did annoy me while leveling rogue especially when that was all you could do at the earlier levels. Would not say it annoyed me to the point of immersion breaking, but everyone is different in that regard.

    I do wish attacks would have damage numbers pop up for each hit that made contact with the monster via the animation but on a technical side idk if that would cause problems with ghosting and hit registration for when animations are cliped.
    (0)
    Last edited by Awha; 08-11-2020 at 07:44 AM.

  10. #20
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ItMe View Post
    It would be a neat little touch.
    Probably wouldn't take too much work.
    I hope you get your wish OP.
    Though... if they did add this I'd hope that you can either toggle it off, or they don't add it to AoEs.
    Something like this on MCH's Spread Shot or BRD's Quick Nock would just look obnoxious.
    It would take a lot of work. They would need to go through and figure out what animations have multiple hits and the contact time for each animation. Then, are we talking about making the actual damage all at once still and just changing the floating numbers? Then we need to change the floating number system to be separate from the actual damage system, which means recreating floating numbers for every attack not just the multi hit ones. Or, are we going to change it so that it's actually multiple hits doing damage? If that's the case, does each hit get calculated separately? Do you lose the other hits if you die during the animation? What if you clip the animation (which as mentioned, happens in a lot of classes)?

    The fact of the matter is that the animations are completely separate from the battle system so that it's easy to change and so the animators have free reign on making things look cool without having to worry about how it affects the battle system. Combining those together would ultimately handcuff both sides and be a ton of work to get to that point. Sure, it would be more "popping", but it isn't worth the work and ultimate negatives that come with an interconnected system. Especially when the numbers can be turned off if this is immersion breaking.

    Using the comparison of Final Fantasy 7; Cross slash is multi-hit and has 1 number, Climhazzard is multi-hit and has 1 number, several of Tifa's abilities are multi-hit and have 1 number, Highwind is less than 1 number per missile. Multi-hit animations on single damage number abilities isn't some sort of "step back." It's easier for the coders and it's easier for people to see what ability does more damage. OP is unaware or ignoring the pros for having it work the way it does.
    (5)

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