This is where I am and why I don't see myself returning to the Job unless there is a massive about face going into 6.0 on what the dev team did. To me 4.X BRD was the peak of the jobs design for all of the things you said it has lost. It's damage utility was active, requiring me to use refresh at certain times to get the most out of Foe's Requiem, and then also choose the perfect time to activate Battle Voice since it didn't affect my own numbers. It's party support was engaging, Troubadour required fight knowledge and coordination to get the best usage out of it due to it's deferring effects based on song. Nature's Minne was up much more often, so it felt much more impactful even though technically it's stronger now in a different sense. Palisade allowed you to work with your tanks to assist in damage mitigation (in more then just a savage fight to, it really felt great to use on big pulls in dungeons).
All of that and most importantly, the job had that all important "Easy to learn hard to master" identity that all good jobs have. Anyone could grasp the song rotation, spam heavy shot, put on your dots and keep them up through iron jaws, while hitting your oGCD's when they light up. But a truly great Bard had the ability to set her or his self away from the pack through the double snapshotting of multiple buffs and always being cognizant of multiple timers and your dots proc'ing based off crits, or if you were really going for the crazy high skill cap trying to find a way to use a two stack of pitch perfect instead of three near the end of the window to get more raw potency out. It was a skill that would let you go from that mid tier party damage dealer to one of the strongest burst jobs in the game. That's gone now, and because of it the difference between a chart topping Bard and an average Bard on that site we won't talk about is miniscule. The rotation has become the sort of low skill thing that other job's players thought Bard was and now they use it to justify it and other ranged lower damage.
So to me the flat potency means absolutely nothing and won't bring me back, because it only really addresses one piece of the pie that is my current issues with the job. I liken it to the body of Bard is still there, but the soul of the job is gone (Ironic when you consider the Soul gauge was it's big new feature). It still does a bit of support, still boosts a bit of it's parties damage, still has it's core rotation there, but that all just makes up the shell of the job, and the rest of it is quite hollow. I can play it for 30 minutes and have some fun, but the moment I try to go into a raid environment and prog on it for more then an hour, I'm reminded why I dropped it.



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