Quote Originally Posted by Penthea View Post
Yes it's definitely OP's fault that the only way to get a house without breaking the ToS is to camp for potentially several hours while spam clicking.

Sure players do have a choice as to whether or not they engage in this, but the point is there could be a better system that doesn't infuriate people, give them a sense of hopelessness or drive them to break the ToS to get a house. Other games have better systems, why not this one as well?

What you're saying is akin to "it's your fault for playing that class" when someone complains their class is underpowered.

Deciding to not engage in something that is broken doesn't make it any less broken.

And seriously if your game has a feature or content that regularly drives people to break the ToS to engage in it then there is something very wrong with how it is designed.
While you are entirely correct, there is the knowledge that the current system was a rushed patch, because of the exploits people pulled in the past. I don't truly believe the current system is meant to be a PERMANENT solution. Just that they were going to change it and priorities were shifted to main-content focus.

We all want it to change, but we need it to change in a way that we have less loopholes in the system. (There'll never be no loopholes. Systems like that are worryingly complicated!) but the first step is to show we deserve that change.

Like in another post around here, we don't really have a mutual goal. We continue to ramble about how the current system is bad and needs to be changed, yet are fragmented in what we think is a "better" system. Most (if not all) of the suggestions have been with unforseen consequences and skew the odds ever in the bots favor. Not to mention we're constantly lashing out at each other (not everyone does it, but it's commonplace nonetheless..) for differing opinions and different stances on what is "acceptable". Personally I think the rise in 'hostilities' is probably a result of current events and people being affected BY those current events at wildly different levels.

But I stand by my point that I made almost a year ago now. SE is not at fault for the players choice that Virtual Items in a Virtual environment matter MORE to them than their own medical well-being. They don't really help things with their incentives, but it isn't a one-way street. The problem lays with the playerbase (mostly anyways.) and we, as a playerbase need to fix that. Or at the least, look out for each other and try to make people see reason.

There'll always be later. There'll always be a house waiting for you in the future. Don't burn yourself out and hurt yourself in the now, as you'll hinder your chances in the future.