Indeed, but not comparable, as that would be the equivalent of the tank only tanking one mob in that pack.
Yeah, but then the DPS would suffer even more in queue. And I've seen too many DPS get killed by one mob (not even a pack), so it's irrelevant.
It doesn't, actually. The community standard is speed pulling and pulling as much as possible. If it's clear that the party is trying to go quickly, pull large, and can handle it, yet the tank is being stuck up and pulling small and/or being slow, then the DPS or healer pulling is completely fine and is frankly something that they should do in that circumstance. If you don't want impatient healers/DPS pulling for you as the tank, well, maybe you should speed tf up so they don't have a reason to outpace you.
It's almost as if a shockingly large percentage of tank & healer players in this game have gigantic egos about the simple fact that their party icon is blue/green. Amusingly enough, most of the people with this mindset are also extremely bad at the game. Ironic.
Considering you can beat most content in this game while being "extremely bad," that's not an issue.
And the only ones with "gigantic egos" are those who think their view is the "community standard" whereas many people would more often than not be willing to adjust to the tank's chosen pace.
I don't think this is the gotcha you think it is. If I spend an extra 3 minutes in queue but spend less 6 to 7 minutes in an instance as a result compared to a single pull tank it's a win as far as I'm concerned.
And you very much can tank as DPS. I know because I've healed one such DPS after the tank disconnected at the start of the dungeon and we couldn't kick him for a couple of minutes. ¯\_(ツ)_/¯
People will generally understand if you're still learning. But like, if you're in level 80 dungeons and have even somewhat current gear, stuff just can't really hurt you. Big pulls aren't for elites that know exactly and precisely what they're doing. They happen because the mobs become so trivially easy.
But I should say "big pulls", because most dungeons stop you with a wall before you can pull more than 2 groups. And 2 groups isn't really that big of a pull. More like a medium pull...
There are tanks that do that.
there are tanks that pull the mob and focus on one mob until its dead while dps are tanking the others because they're not paying attention. This has happened to me in leveling roulette more than once and they wasn't bot.
Useless tanks are useless.
I beat you're ok with that though because they're "tanking"
But since you're so hung on the "You're not tanking" since you totally omitted the rest of my post.
Take it as, you're not playing tank well and you shouldn't play tank if you can't tank more than what a geared melee dps can. Specifically (samurai ,mnk or drg)
Last edited by xxvaynxx; 08-01-2020 at 03:55 AM.
If you don't want to "rush" through a dungeon, I suggest you form your PT in PF and not solo queue through DF. Most of the community, when they queue up for a dungeon, want to go fast as possible, including healers. Since, you know, unless the tank is pulling a lot, healer role is incredibly boring in dungeons.
It's really that simple.
Considering that the developers had to implement a very easy mode on solo instances for people who think just queuing up for a duty is doing enough, doesn't seem like the "community standard" is doing any favors for the playerbase and is an issue.Considering you can beat most content in this game while being "extremely bad," that's not an issue.
And the only ones with "gigantic egos" are those who think their view is the "community standard" whereas many people would more often than not be willing to adjust to the tank's chosen pace.
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