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  1. #31
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Yay it only took dozens of threads about this to finally get some attention. :/
    (0)

  2. #32
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Roaran View Post
    I don't get it... doesn't the character do an animation whenever this happens? I hope whatever is in the works is entirely optional.
    Ideally, actions that require an evade, block, miss, parry to occur would stay grey'd out until the requisite action occurs, and then light up (assuming you also have sufficient TP or MP). A small counter showing the window to execute could be cool too, or like a rotating pie light that gets smaller as you run our of time to use it. Anything like this would easily let you know that an action is eligible and how much time you have before it becomes ineligible. This shouldn't really need to be optional.
    (0)

  3. #33
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Roaran View Post
    I don't get it... doesn't the character do an animation whenever this happens? I hope whatever is in the works is entirely optional.
    It does a move, but there are fights where you need to focus in lots of stuff and maybe for animation locks too cant see the evade miss, block animation, as i get it they'll only light up the skills that are triggered when you miss, evade, block or parry an attack, so in my oppinion shouldnt be optional, we should had that since the beggining.
    (1)

  4. #34
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    some people think working through the games annoyances = skill. Its just a bad game mechanic. The skill come to play when you notice that the skill is ready to use and you have to decide if that's what you want to do at that point in time.
    blocks already show up in chat log and it doesn't take skill to read them so why not have the chat log cue transferred to the action bar. If i set my chat log to view blocks only it wouldn't mean i was more skilled because i knew when i was blocking easier. As far as viewing animations as cues when you cant see anything on the screen because you are surrounded by 90 foot tall trees or magic burst should we just deal with it. No. bad game mechanic is bad game mechanic.
    (1)
    Last edited by syntaxlies; 01-07-2012 at 04:51 AM.

  5. #35
    Player
    Akubikumo's Avatar
    Join Date
    Mar 2011
    Location
    Snarfa Snarfario
    Posts
    326
    Character
    Etsy Dreamcatcher
    World
    Cactuar
    Main Class
    Marauder Lv 70
    fwiw, I say keep combos that purple/pink color and make reactive abilities a bright blue. Also, yeah greyed out until BOTH requirements are met. Now THATS a sexy action bar.
    (1)

  6. #36
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    I wanted to give you all an update on the request to make the abilities that you use in reaction to attacks (like the block/parry/evade ones) display clearer on the action bar. While it won’t make it in time for 1.21, we’ll try and implement them in the time between 1.21 and 1.22.
    (47)
    Bethany "Rukkirii" Stout - Community Team

  7. #37
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Rukkirii View Post
    I wanted to give you all an update on the request to make the abilities that you use in reaction to attacks (like the block/parry/evade ones) display clearer on the action bar. While it won’t make it in time for 1.21, we’ll try and implement them in the time between 1.21 and 1.22.
    HAH!
    Well.. better.. late.. then.. never..
    Thank you for that.
    (1)

  8. #38
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Glad to hear that, although it is possible just by watching animations, sometimes in the heat of battle it's not the first thing on your mind. A little "Hey, press me!" feature for the buttons would be welcome.
    (0)

  9. #39
    Player

    Join Date
    Mar 2011
    Posts
    119
    Awesome news, Bayo.
    (0)
    FFXIV Camps
    http://ffxivcamps.blogspot.com

  10. #40
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Rukkirii View Post
    I wanted to give you all an update on the request to make the abilities that you use in reaction to attacks (like the block/parry/evade ones) display clearer on the action bar. While it won’t make it in time for 1.21, we’ll try and implement them in the time between 1.21 and 1.22.
    ErnieKeebler

    Awesome news, Bayo.
    It must be the new hair
    (1)

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