Wow. There's a lot here.
- "This sums up the dmg of shared dots with bane."
Part of why people are upset is precisely because we have had a complex aoe dot rotation swapped for a 1-button push-to-win. Sure, even if the damage from Art of War is comparable to what Scholar's dots + Bane used to be, it just isn't as exciting to click one button over and over; additionally, this was part of Scholar's identity and distinctiveness as a job. The fact that the Scholar "is like other healers now" is part of why people are upset. Scholar lost part of its identity in the wave of homogenisation that has occurred, and that is absolutely a valid concern to address.
- "So instead of just look the changes with some logic( yeah its hard to that for some ppl)"
You, uh, might want to tone down the salt a bit.
- "So the only loss if u count it as a loss is miasma 1 and 2."
I just cannot see this logic. They lost so much more than just 2 skills. Having all of Bio, Bio II, Miasma, Miasma II, Bane and Shadow Flare, also Eye for an Eye and Selene herself be entirely ousted from the Scholar's kit for a measely Art of War is so much more of a loss than just two skills. It is not even comparable. Part of the damage here, as others have iterated, is the unfairness in the trade-off.
- "Healers were always that simple in skills cause their main job is to heal not to dps."
Reading this just makes me sad. Part of the healers' charm, and Scholar's in particular, in ffxiv ARR and HW was that healers didn't just heal. Sticking to Scholar, it could do so much more during its downtime back then than it ever could now. As a Scholar, you could contribute to fights with an actual meaningful dps rotation that was your own, shared lore-wise with the Arcanist and Summoner. It meant a lot to players because the job had more versatility and a higher skill ceiling which allowed for more complex gameplay outside of just healing. It was part of what made Scholar special. Now, however, we've been homogenised.
I cringe whenever I see this argument because if anyone truly believes that healers should only heal and not dps then I'd say you're missing out on the fun that playing healer used to be like. Although I understand that newer and more inexperienced players might have a difficult time of it handling a more complex toolkit, I think dumbing down the options at the expense of your veteran playerbase is a grave misstep. Instead, tutorials in-game should reflect and emphasize that any player learning to play a healer job should focus on mastering their healing toolkit first, then worry about dps later when they're comfortable -- or not at all, if that's your cup of tea. While I am not a game designer, I think this would be a much more inclusive path for both parties than the direction we're going in now. Don't get me wrong, I'm very much in favour of job accessibility, but not at the expense of job homogenisation.
- "cause sch was never engaging dps wise."
Yes. It was.
Honestly, I can't see your "pure logic and math." It's fine if you support the alterations the devs have made to Scholar, but please bring more substantial arguments to the table than just sheer salt-ridden rhetoric. This helps no one.



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