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  1. #51
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Recon1o6 View Post
    tbh, i was surprised even AST got mentioned
    I wonder if luminiferous aether is coming back. Hah I can dream >< it'd be a tiny step in the right direction though- the direction of undoing this terrible mess and going back to hw/sb ast when it was fun

    Fun>balance in all circumstances. Doesn't matter how balanced it is, if people won't play because its not fun.
    You can't try to make all jobs balanced anyway, some will inevitably have higher or lower ability due to their skill ceilings, sure make them tight, but the different playstyles is what matters as that's the core of fun
    nobody likes putting tons more effort in for equal ability of its compatriots. There must be some variance, but htat variance must come from player skill not statistical forcement
    The translation stated that Lightspeed was being reduced to just the cast time reduction, with a new skill bringing in MP regen, so maybe.

    Also, if things are so badly balanced that you can't play your class (like a strict meta that means no one wants your healer in their party) then that absolutely affects fun.

    They can absolutely make healers more fun without upsetting the balance too much though.


    But really, everyone whines about how fun (or not so) the healers are right now, but WHM is objectively better than it's ever been. The only downside to WHM in this expansion is the loss of Aero III, but WHM has Holy spam so who cares about that? The Afflatus spells more than make up for it.

    SCH has it the worst right now, as it has the same bare bones dps skills as the other healers, but at the cost of its identity. AST didn't lose any skills technically (card effects are another issue) and as I just said, WHM is practically unchanged with improvements.
    SCH really needs a fairy DPS skill, and/or some kind of DPS modifier skill, akin to the Tactics skills that modify heals. Something like:
    Aggressive Tactics: Consolidates remaining Bio DoT ticks on target into a single hit at 50% potency. Costs 20 Faerie Gauge, 60s recast.
    That's a 300 pot increases every minute, which can easily be accounted for by nerfing Broil by by 10 potency.
    (0)
    Last edited by Seraphor; 07-23-2020 at 06:08 PM.

  2. #52
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by WaxSw View Post
    The fact that they are changing Monk because they felt like waiting for the next expansion was "too much" while we healers have been claiming for reworks and changes for more than one year and yet we haven't recived any kind of feedback is something that I find outright insulting.

    The more time this expansion is around the more I think we're second (or even third) class players, healers are not a job to enjoy just a slot that needs to be filled.
    Imo it's just to gather feedback on the direction they'll take for their rotation.

    I agree tho that they could have said something
    (0)

  3. #53
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I'm surprised they want to touch Ast of all healers.
    I can't judge how it plays on controller because I only know the M/K controls, I only heard that it's a living nightmare during opener and reopener with SD. On M/K I honestly think it's fine. Yes, lots of target switching while making decisions, but it's a matter of practice and Ast being a more busy healer is imo fine.
    That they apparently want to buff MP economy seems a bit weird to me because it is the only thing keeping Ast somewhat in check while already being the strongest healer. Being the only healer that tends to meld Piety seems like a fair trade off for the high amount of free healing, mobility and high rDPS they bring.

    Fairy skills ghosting from Dissipation/ Summon Seraph on Sch and clipping on WhM are more important issues.
    Being forced to spread any fairy skill and Dissipation or Seraph to two different instants to avoid ghosting and sometimes still watching a skill not go off in time is really frustrating. And I liked the suggestion from YusiKha to make Assize a 1,5s GCD. It would alleviate a lot of forced clipping on WhM.
    And then there's still the fact that Sch capstone skills are mutually exclusive and WhM tries to ignore its unique job mechanic as much as possible.

    Sch and WhM definitely deserve much more attention than Ast.
    I'm all for a tiny tweak to SD so you can't get screwed by it (cheers for 1 seal opener Divination...) but that's about it for me.
    (2)

  4. #54
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    so if they dont buff whm, its gonna we astro all the time now for all fights. Welp nothing new every addon
    (3)

  5. #55
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Don't think they'll touch WHM since I guess that they feel that it's in a good place. I still feel that WHM needs more love: weaving options, raid buff perhaps, a more interesting combo if they're adamant on no raid buffs.

    I was surprised they didn't buff SCH. I was waiting for the SCH, AST dominance again.
    (3)

  6. #56
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by elioaiko View Post
    Don't think they'll touch WHM since I guess that they feel that it's in a good place. I still feel that WHM needs more love: weaving options, raid buff perhaps, a more interesting combo if they're adamant on no raid buffs.

    I was surprised they didn't buff SCH. I was waiting for the SCH, AST dominance again.
    Well they did "feel" sch whas in a good spot without Energy Drain. Or if they would have play tested Smn they would have know it would blow all out the water or the most simple thing using math too see that using lilys on the no support dps healer 3 times and using Misera for 900 potency does cost you 300 and still nothing too weave a 45 sec azzise. Every healer has something that triggers me either ghosting fairy or astro rng fishing opener or nothing too weave whm.
    (2)

  7. #57
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mortex View Post
    so if they dont buff whm, its gonna we astro all the time now for all fights. Welp nothing new every addon
    Nah. This time I think it'd be SCH left out if anything. Not that I care, it wouldn't be so weak it'd be useless, but compared to the other two it'd definitely be in the worst position DPS and HPS wise.
    (0)

  8. #58
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Billythepancake View Post
    Nah. This time I think it'd be SCH left out if anything. Not that I care, it wouldn't be so weak it'd be useless, but compared to the other two it'd definitely be in the worst position DPS and HPS wise.
    I think the problem is more or less that after being top 1 out off the healer (isnt hard when the only thing competing whas noc astro that back in HW and StB whas so bad it whas hilarious) they wanted to tune down sch and buff noct astro that you would see NoctAst/WHM. But the problem being is that you rather play DiuAst/Whm because hot stacking make a lot of fights way more easy and if a aoe doesnt one shot you just let the ocgd hots do it. its more or less SE has the great problem that they say they take feeback but either dont use it or ignore it, or they dont playtest it long and decent enough, ofc you cant do that with 4 people in the battle system team.
    (0)

  9. #59
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mortex View Post
    I think the problem is more or less that after being top 1 out off the healer (isnt hard when the only thing competing whas noc astro that back in HW and StB whas so bad it whas hilarious) they wanted to tune down sch and buff noct astro that you would see NoctAst/WHM. But the problem being is that you rather play DiuAst/Whm because hot stacking make a lot of fights way more easy and if a aoe doesnt one shot you just let the ocgd hots do it. its more or less SE has the great problem that they say they take feeback but either dont use it or ignore it, or they dont playtest it long and decent enough, ofc you cant do that with 4 people in the battle system team.
    If that's really the case for NoctAST, at what point does SE have to give up on trying the dual-stance AST game?
    (0)

  10. #60
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ilenya View Post
    If that's really the case for NoctAST, at what point does SE have to give up on trying the dual-stance AST game?
    Most likley if the new healer is a dmg absorption type that can more or less compete against sch well. Or they just make all healer there own thing and not "whm with" but the problem with that is FF 14 encounters are more or less the problem that makes specific jobs way stronger then other.
    (0)
    Last edited by Mortex; 07-24-2020 at 03:27 AM.

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