Entirely more costly to do so I'm not going to pretend like it's easier but I still think doing both (limited and normal, rather than just one) would be amazing, and doing only one or the other for weird jobs can really suck for some. So rather than just limited or just normal give them both instead, at least for jobs that can offer a lot in both formats (like it doesn't make much sense to add 'limited' side to white mage as there would not be much to add).
If you do it right you can even make one side of the content not -entirely- rely on the other. Such the power of the limited side doesn't strictly revolve around you spending your weekly capped tomestones, raid weeklies, etc, to gear it out else you're worse than someone who 'mains' the normal side. Which means players can enjoy the side content while not having to bother maining it if they didn't want to. An example of this on blue might be something like the power level of the job relates to the spells you've learned, allowing someone to play the limited side sincerely and fully without having to give it the main treatment (having to use your limited weekly stuff to gear it just because you wanted to do the side content to the fullest).
Case in point I dislike blue to the level that seeing it in my job list is an active avenue of disappointment, I wish I could remove it from my main list into it's own panel because I just think "nooo! god! noo! god please!". Both a feel in that if they had to go limited that it could have been different/more exciting (like a highly interwoven legendary affix diablo 3-esq experience, or a tightly wound TCG), at least to my taste lol- selfishly of course, or if it was normal I think they would have done a good job because I like all the other normal jobs. Definitely one of the bigger disappointments, for myself, being someone who had really wanted to enjoy that job as a content piece in this game (before it was even announced) and it got tossed into a weird sort of PF exclusive situation (can solo, but the solo side is not good- the mechanical value comes from the PF / charity side and even then it's rather restricted for a job that gave up a lot of content just to be limited).
Now on a honest note, I've no direct interest in playing Beastmaster or Puppetmaster so if they became limited on a personal level I'd probably just be like.. okay, and if it was different than blue I might try it, if it was the same I'd probably also think "..meh". So if they make it limited I'd probably not feel salty at all, I might still give feedback but no salt. Blue is different since it was a direct interest and excitement.
So...
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