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Thread: Class Trees

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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Then what is the point of having them on the same class? You have essentially made 2 different jobs and the only reason you want them together is so that they both get EXP. It really doesn't take long to level a job at all and consider how new jobs are introduced, they start at 20 levels below the expansion max level (excluding HW jobs). This means if you have a job that comes out in an expansion, and you haven't levelled the base class, you would have to start from level 1 and not the much higher level. I really do not see that as a valid reason to have splitting jobs.

    The reason Summoners Physick gets so weak is because Physick's healing is based off of the jobs Mind Stat, not the intelligence stat. Obviously, Mind is not a Summoner's strong point, so much weaker heals. As for Vercure, that scales off of Intelligence.
    (4)

  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Mikey_R View Post
    Then what is the point of having them on the same class? You have essentially made 2 different jobs and the only reason you want them together is so that they both get EXP. It really doesn't take long to level a job at all and consider how new jobs are introduced, they start at 20 levels below the expansion max level (excluding HW jobs). This means if you have a job that comes out in an expansion, and you haven't levelled the base class, you would have to start from level 1 and not the much higher level. I really do not see that as a valid reason to have splitting jobs.

    The reason Summoners Physick gets so weak is because Physick's healing is based off of the jobs Mind Stat, not the intelligence stat. Obviously, Mind is not a Summoner's strong point, so much weaker heals. As for Vercure, that scales off of Intelligence.
    Sharing is exp is only one of the many good reasons to do it. Like I said earlier, the problem with a job being excluded isn’t that the job itself is being excluded, it’s that the player that has only that job available to them is now being excluded. In an MMO where playing a lot of jobs on one character is a huge selling point, and it’s encouraged to play a lot of different jobs, I see no reason why the leveling process shouldn’t be expedited like this and specialization given better focus.
    (0)

  3. #3
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Mikey_R View Post
    Then what is the point of having them on the same class? You have essentially made 2 different jobs and the only reason you want them together is so that they both get EXP. It really doesn't take long to level a job at all and consider how new jobs are introduced, they start at 20 levels below the expansion max level (excluding HW jobs). This means if you have a job that comes out in an expansion, and you haven't levelled the base class, you would have to start from level 1 and not the much higher level. I really do not see that as a valid reason to have splitting jobs.
    This. All their suggestion boils down to is being able to level jobs faster. None of their justifications have any merit. E.g. one of their claims is that being able to level all jobs to 20 faster will allow people to play different roles if they choose. The thing is that this is already a thing and only needs 3 jobs in total to be able to achieve, 5 if you count the different DPS sub-roles. You don't need to level all 20 jobs to be able to have role options. The suggestion is just about wanting to be able to level multiple jobs faster, which they were very clear about in their original post, and they've since come up with a bunch of not very well thought out justifications for it when people called that out.

    All this talk about specializations is the same deal. Other games have specializations within a class because you can't change your class. They exist to give players options for that character since there's no other way they would have to be able to change their gameplay without starting a new character from scratch including having to do everything over again from scratch. FFXIV doesn't need this type of specialization because the ability to change your job already exists and only requires earning a bit of experience. The armoury system is FFXIV's version of a specialization system.
    (5)