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As for the OP:
I like things having structure so I don't mind things being connected and mandatory.
My only concern for such a concept is when you get people coming in excited not for the old but only for the new, especially as a lot of their lessons for gameplay will be towards the later end rather than earlier (anyone who is ready for MMO combat, or quick learner, is going to have a chance to be bored with like the first 40 levels of any job), or /just/ want to play with new friends, and they get the message of paying another $20 to do so (and be thrown at 90mph into the future) or are told yeah sure sure but it'll take you 200 hours lol. So I still feel some sort of quick / alternate start would be good, that slaps you into as logical place as possible with as much reference knowledge and gameplay guidance as is possible in like 2-5 hours instead of 200. View it like skipping Mass Effect 1 or 2, straight to 3, or Witcher 1 or 2 straight to 3, perhaps also like WoW's new system coming in Shadowlands where you can pick any expansion to start at and at the end of that you go into the new expansion (of course easier for them since the MSQ isn't really tied as much to you 'you' the player).
Yet much of the story could still make sense in FF if you missed stuff but had a very choice key selection of bits as a primer (like I can easily imagine not being confused all the time in ShB if I skipped the previous expansions, but the depth would be missing which is unfortunate), especially if they give you that 3 hour ish buffer to pad the 90mph splat against the wall (say for example it's not needed to know about white authercite in ShB prior to ShB, when they bring it up again they bring it up with enough context you can rub two chocobo feathers together and know what it does). Of course though you'll miss loads of nuance but if that's how you /want/ to play then I think fine (and with MSQ+ system in place you can always go back once you've decided to do so), just like SE lets people skip important cutscenes because fine if that's what you want. But yeah beyond that mandatory stuff is fine with me.
So in all that mess above I think when too much becomes mandatory (using the word to mean finish MSQ, not like "life is optional" lol) that it takes like 2-5 60 hour games worth of time to be up to speed... I worry a bit.. Especially as the older content wont have as much of their experience (touch of their knowledge of what is fun), and technology (and so it's like mandating you play Witcher 1 to get to Witcher 3, as people should be aware many don't do that and have only played one, ARR to play ShB, sometimes people only want the really shiny stuff even if the older unit can provide some extra quality wrapping to the current content), but in the sense that each unit should be held together in a close knit unit that interlaces story and expects you to do one thing to do another.. I like that. I like that stuff is interwoven into other stuff. The nuance of the story is quite fun so missing that is unfortunate but you can still understand the very core arch at a simpler level, from that level they may dip in, like what they see and then go back or maybe they don't care and so then whatever and they wont look back lol.
Just a thought that it's not really important what someone enjoys in FFXIV so long as they were enjoying it is good enough, yet without removing all the interlocked gooey glue that makes each unit of the game feel complete rather than disjointed pieces lined up next to each other to be taken care of one by one.




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