It matters, as PLD offers a lot more than War and still does more dps. The difference is enough. War doesn't really bring anything. SIO is good, but not good enough to justify it over a PLD, and nascent is a joke. Not only that the heal is too bursty and it isn't good enough to justify it. I don't even know why this is even considered, as PLD is an OT and WAR cannot complete. Intervention is better than nascent in that at least intervention actually serves its purpose in that its beneficial to the teammate. Nascent is only really good for the WAR. Warrior has to give up resources that actually matter. warrior lost all its flexibility at 80. Pld has 2 bursts, 2 choices and with the addition to atonement, its obtained nice flexibility. Warrior had some flexibility, but now its been locked out of its level 50 skill, infuriate, which makes the job clunky af. Why is warrior losing its 50 ability while the devs just give that skill to multiple other jobs. PLD flexibility gives them more opportunity and it's far more rewarding, so it is not a fair trade at all. The fact that PLD has more sustain and doesn't NEED bis or melds just to play it like warrior
I do agree that pld is the hardest tank to optimize as, but warrior is more challenging than it is given credit, as far as shadowbringers, warrior is in a bad spot, not paladin and with the stripped identity, warrior is by far an afterthought.
We lost deliverance which not only destroyed our damage, but our identity as well. How can yoshida lie to dismiss the issues claiming "job identity", but deny this explicitly? I have all my deliverance abilities at 80, so why is my tank stance defiance when my true stance is deliverance? What does it matter if "warrior hits the hardest" when the other tanks barely hit any softer? I'm also still the LOWEST IN DPS. Why is all my utility and synergy gone (slashing, holmgang x bene, defiance x deliverance, more cds)? Why am I still suffering from a 3gcd damage bonus buff before going into aoe when the others don't (or need to at least hit one button to do so)? Why is war getting penalized with that upkeep as if its much ahead, like monk from HW? Why am I sacrificing my self heal (path) WHEN I need to keep that up, but gnb gets it every time in their combo (with the mitigation not being wasted)? Why is a "self healing tank" unable to truly heal 75 below? It doesn't even do it at 76, it needs a partner, this isn't "the self". Why is my 80 kill my 35 skill? What is warrior? What is its identity? Its not self healing, the others do it, its not the dps tank, the others do more, it's not "big hit bro", the OTHER TANKS HAVE IT TOO. They all have their own fell cleave. There is no identity.
Notapaladinthreadguys...


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