Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 52
  1. #21
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by AbelArchaniEA View Post
    It’s an MMO. If you want solo then go play FF7
    You do know this game has lots of solo content already, right? But solo content that's intended to be more challenging is the line for you?

    I would also like some solo content that isn't just instanced fights for the MSQ. And stuff that's actually meant to be a challenge and not just the stuff that people complain about 'cause "weh I had to play as Thancred and it was hard :c".

    Some stuff can also be solo'd and isn't exactly a cakewalk (see: Eureka) while still having a purpose. It would be nice to have something to work on on my own that isn't a relic weapon, that I can do at any time of day regardless of what everyone else is doing.
    (0)

  2. #22
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Go do PotD solo to 200. There is your ulitmate/savage solo content.
    (1)

  3. #23
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You mean like solo story content that people complain is too hard?

    Or the instances where you have 4 buttons and people still complain its too hard?


    We have difficult solo and 4man content.

    Potd, and hoh. Very few actually do them tho, and they are super accessible.
    PoTD and HoH are gimmick content. I'd like some actual solo savage and 4 man savage progression content. It shouldn't award Savage raid tier level gear, but I think it should be a step above tomestone gear. Could gate it behind tomestone gear ilvls so people will still run roulettes.

    Also, people will complain about absolutely anything. That's never a valid reason to avoid new content.

    Quote Originally Posted by Gemina View Post
    Clear the older savage tiers undersized. You'll find strats from older guides hardly effective and you'll need to come up with new strats. You're still going to have to deal with a lot of mechanics.

    Trust me, I get some peeps want more content, but don't think that reducing the number of players required is going to have you avoid the same things you deal with for 8 man. Rathalos is also a poor example since everyone has to heal themselves in the second phase, thus showing that the devs will not put difficult content on the shoulders of one healer, so best to move on from that as it will never happen.
    Finding even 3 people to do unsynched gimmick runs on old content is probably more difficult than finding 7 to do current content.

    And not having difficult 4 man content because it's too tough for healers (lol) is just ridiculous. I mean, if necessary they can tone down the healing requirements and just make the fights strict DPS and mechanic checks. That just sounds like a lazy excuse, though, to be honest.
    (1)
    Last edited by Goji1639; 07-22-2020 at 09:52 AM.

  4. #24
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    The devs have spoken about this before. Their logic for it not existing is it would put too much pressure on the healer not to die, and they dont want something like a rdm/smn to be considered "mandatory" to cover for a healer.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #25
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Goji1639 View Post
    PoTD and HoH are gimmick content. I'd like some actual solo savage and 4 man savage progression content. It shouldn't award Savage raid tier level gear, but I think it should be a step above tomestone gear. Could gate it behind tomestone gear ilvls so people will still run roulettes.

    Also, people will complain about absolutely anything. That's never a valid reason to avoid new content.
    What step above tomestone gear is there that isnt savage? Its not going to be worth running a "savage" level content, which requires gear 5 ilvls below what it would give as a reward.
    (1)

  6. #26
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    People ask for this every other Q&A and yoshi-p always says the same thing.
    Its harder to make savage content for 4 people than it is 8.

    He gave a few examples that I don't remember that much. But what it boils down to is that since its only 4 people instead of 8.
    Some jobs will be mandatory. Like Rdm or Smn, because since there is only one healer. A healer making a mistake and dying, the fight is already over if you don't have a rdm or smn.

    Same thing with a tank unless the Dps is a mnk or dragoon that can take a few auto's before going down.

    As a player that likes hard content. I wouldn't mind this but I don't see it happening or at least being savage level, maybe a bit harder but not too much.
    (0)

  7. #27
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    What step above tomestone gear is there that isnt savage? Its not going to be worth running a "savage" level content, which requires gear 5 ilvls below what it would give as a reward.
    If they add new tiers of content they can adjust ilvls accordingly.

    Quote Originally Posted by xxvaynxx View Post
    People ask for this every other Q&A and yoshi-p always says the same thing.
    Its harder to make savage content for 4 people than it is 8.

    He gave a few examples that I don't remember that much. But what it boils down to is that since its only 4 people instead of 8.
    Some jobs will be mandatory. Like Rdm or Smn, because since there is only one healer. A healer making a mistake and dying, the fight is already over if you don't have a rdm or smn.

    Same thing with a tank unless the Dps is a mnk or dragoon that can take a few auto's before going down.

    As a player that likes hard content. I wouldn't mind this but I don't see it happening or at least being savage level, maybe a bit harder but not too much.
    Sorry, but I don't buy this at all. World of Warcraft does difficult 4 man content just fine, as have plenty of other MMO's.

    "All 4 mans have to be piss easy because if the Healer or Tank dies the group will wipe!" just strikes me as being an incredibly lazy attempt at an excuse.
    (1)
    Last edited by Goji1639; 07-22-2020 at 10:09 AM.

  8. #28
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ReiMakoto View Post
    The devs have spoken about this before. Their logic for it not existing is it would put too much pressure on the healer not to die, and they dont want something like a rdm/smn to be considered "mandatory" to cover for a healer.
    Maybe remove raise then lol. I mean from the content not the jobs. But it is a good point to be worried about, I'd probably never go without a SMN or RDM.


    Might add a knockout system in place of it- like bleed out in some games. Allowing for some room for mistakes but not rely on raise, purely healing solutions would work there.
    (0)
    Last edited by Shougun; 07-22-2020 at 10:02 AM.

  9. #29
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Goji1639 View Post
    And not having difficult 4 man content because it's too tough for healers (lol) is just ridiculous. I mean, if necessary they can tone down the healing requirements and just make the fights strict DPS and mechanic checks. That just sounds like a lazy excuse, though, to be honest.
    Who said it would be too tough for healers? I said it's probably not the best idea to intentionally have a healer solo heal EX content. You just chose to look at that statement as an implication that difficulty is the reason why the devs won't do this. Oh, and if they just simply reduce the healing requirements, then it's no longer EX content.

    Finding even 3 people to do unsynched gimmick runs on old content is probably more difficult than finding 7 to do current content.
    This coming from someone using "lazy excuses" as their argument. Of course it will and should be more difficult to find players to do old content opposed to current content. Am I on the wrong planet or something where the opposite is true?

    Four players just greatly limits what the devs can do for encounter design to make it difficult. It really shouldn't take high perception to see that.
    (2)

  10. #30
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Gemina, your suggestion to just run old content with smaller groups doesn't address the topic or what I'm asking for at all. I'm saying that finding Savage raid groups is inconvenient, so why suggest something that's even more inconvenient as an alternative?

    As for Healers, yes if Healers and Tanks die the group probably wipes... So what? A lot of MMO's do difficult 4 man content with that setup, and there's always more pressure on the Tank and Healer. Since when has "content can only be challenging if 2+ tanks/healers are involved" EVER been a thing in MMOs?
    (1)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast