Quote Originally Posted by Driavna View Post
This is just my opinion based on my own experiences: a certain playstyle is less likely to clear content and it's more dependant on others to help them. An example is 24m raids.
I do think perhaps it would need to be limited to dungeons, as far as I'm able to tell when it comes to trials/raids and especially 24m raids it seems to be part of the encounter design that a fraction of the party being competent will allow for the entire group to clear.

I think this is why in some of the mechanically "tougher" casual fights you see comparatively less in the way of strict dps checks and stack markers - they kind of seem to expect that a portion of the group will be on the ground. I did a 17 minute e4n once that was essentially trio-ed between a DRK, BRD and myself on WHM because people just couldn't remain standing. Than god there was no "needing other people alive" mechanics.

Quote Originally Posted by AdamFyi View Post
Though, there is a chance that implementing such an option may spike queue times for players with certain playstyles, which is something the devs probably don’t really want to happen.
I agree that there would certainly be an increase in queue times. I think they could do a few things to help limit this like discounting your preference when queued via Mentor Roulette (because realistically you should be prepared to get anything) and matching playstyle over language, at least for Group A where it's unlikely much communication will be necessary.

I do think that ultimately the larger queue increase will happen in Group C and I admit it definitely bothers me less because I wouldn't be in there myself. I think it's fair overall though, if you're entering content with a mindset of "it can take however long it takes" and you're alright with things like single pulls and zero dps healers... do you have much room to complain about a few more minutes in the queue? In my opinion, no. You've always got the option to check the other box and play in a manner that more heavily favors a respect of yours and other players time.

Quote Originally Posted by Risvertasashi View Post
That said, I don't think it's a bad idea to try to find some solution. GMs giving people a blank check to kick anyone for "differences of playstyle" is a rather brutal cudgel they've given us to sort it out amongst ourselves.
I agree! While I have come to terms with the idea of the silent kick I very much wish it wasn't a corner I found myself pushed into. It would be nice to be able to not have to sacrifice either my own time or someone else's in the interest of just playing a game in the limited time I have for it.

Quote Originally Posted by SenorPatty View Post
I can see this like the checkboxes for language preferences in DF settings. You could have them like: "Big pulls", "small pulls", "First time tank/dps/heal" "Lore exploration" and so on.

However, the cynic in me can't help but agree with Driavna's first post. It's similar to how people check all the language checkboxes in the DF settings to curb their queue time. I don't know the logistics of Group A and C but if we were to pretend for a minute that there's way more people in Group A than C, the latter would probably select all the preferences if they find their queue time unbearable.
Well, they'd certainly be able to do so... they'd just then find themselves held to the standard of those queues. If you're tanking let's see those full pulls, I want to hear some Holy going off, use your AoE, etc.

I think it could help incentivize some people who may be less than invested in their own improvement to maybe sink an extra ten or fifteen minutes into reading a guide on their job in order to save time on their queues in the future.

Quote Originally Posted by Brightmore View Post
I dunno, it's more a player issue than something that devs should meddle...
I disagree. The devs created this situation through what I would consider mismanagement of the direction of the playerbase, the least they could do is give us a way to avoid the people in DF who have been pushed in the opposite direction to ourselves.

I'll be very clear - if you don't know how to play your job at a basic level (not you specifically, a general 'you') nor are you willing to accept and implement advice on how to do so then I have no interest in playing with you. I'm not alone in that mentality. Since we've all but criminalized unsolicited advice the only other option available to me is to avoid the people I would otherwise be advising. It has to be one or the other, I don't want to just sit there and carry people who can't bother to even try.