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  1. #1
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    Ultimatecalibur's Avatar
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    Kakita Ucalibur
    World
    Siren
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    Paladin Lv 86
    Quote Originally Posted by Lucy_Pyre View Post
    TBN and Nascent Flash don't have enough use in dungeons already? Are we playing the same game?
    They get used for self-mitigation/self-healing and not protection of others. If things were properly designed NF would be on cooldown, more often than not, because of Raw Intuition use rather than because a warrior wants self healing.

    Quote Originally Posted by Vyrerus View Post
    It'd be cool, but it'd probably freak newbie healers out, especially if it required the boss to turn and move into melee range. Just imagine having your healer panic and run away, as so many people are wont to do when the boss moves towards them, heh.
    A vast number of tank busters are actually ranged and do not care about facing.
    (2)

  2. #2
    Player
    Lucy_Pyre's Avatar
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    Feb 2020
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    Character
    Lucy Pyre
    World
    Faerie
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    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    They get used for self-mitigation/self-healing and not protection of others. If things were properly designed NF would be on cooldown, more often than not, because of Raw Intuition use rather than because a warrior wants self healing.
    Things are properly designed currently, and Nascent Flash is used over Raw Intuition in almost all situations because it's simply the superior mitigation skill. But yes, let's just take away WAR's self-healing and turn Nascent into a purely party-regulated cooldown. Because it's not like WAR didn't already lose its place as the high-damage tank with ShB, why not take its other gimmick away too.
    (0)

  3. #3
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
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    Siren
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    Paladin Lv 86
    Quote Originally Posted by Lucy_Pyre View Post
    Things are properly designed currently, and Nascent Flash is used over Raw Intuition in almost all situations because it's simply the superior mitigation skill.
    Which is why it is not properly designed. When the self-heal half (i.e. Nascent Flash) of the shared cooldown is being used for tank busters more than the mitigation half (Raw Intuition) something is wrong.

    But yes, let's just take away WAR's self-healing and turn Nascent into a purely party-regulated cooldown. Because it's not like WAR didn't already lose its place as the high-damage tank with ShB, why not take its other gimmick away too.
    Self-healing is fine to include. In fact, I would like to see Inner Beast/Steel Cyclone split away from Fell Cleave/Decimate, have their self-healing effects restored and then have Nascent Flash partially mirror the heals from Inner Beast/Steel Cyclone on it's target.
    (0)

  4. #4
    Player
    Lucy_Pyre's Avatar
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    Lucy Pyre
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    Faerie
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    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Which is why it is not properly designed. When the self-heal half (i.e. Nascent Flash) of the shared cooldown is being used for tank busters more than the mitigation half (Raw Intuition) something is wrong.
    Not really. WAR's thing has always been healing, Nascent Flash is just the most current iteration of that. If anything Raw Intuition should be the party-mitigation skill that we can cast on party members or ourselves, and leave Nascent as our personal mitigation ability.
    (0)

  5. #5
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
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    Siren
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    Paladin Lv 86
    Quote Originally Posted by Lucy_Pyre View Post
    Not really. WAR's thing has always been healing, Nascent Flash is just the most current iteration of that. If anything Raw Intuition should be the party-mitigation skill that we can cast on party members or ourselves, and leave Nascent as our personal mitigation ability.
    Raw Intuition is the older ability and was their HW mitigation skill. I know you want Bloodbath back but it and Nascent Flash are to good as costless self-heals when combined with the Fell Cleave/Inner Chaos damage bursts.
    (0)
    Last edited by Ultimatecalibur; 07-23-2020 at 08:02 AM.

  6. #6
    Player
    Lucy_Pyre's Avatar
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    Lucy Pyre
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    Faerie
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    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Raw Intuition is the older ability and was their HW mitigation skill. I know you want Bloodbath back but it and Nascent Flash are to good as costless self-heals when combined with the Fell Cleave/Inner Chaos.
    So then by that same logic we should be nerfing TBN as well, since it's a costless mitigation skill comparable to NF due to it granting a Dark Arts proc? Of course we shouldn't be nerfing TBN. Is it extremely powerful? Yes. Should it be nerfed? Not necessarily. The same train of thought applies here to Nascent Flash. As for Bloodbath, quite frankly I prefer NF over it. I like the big burst of healing more, and I also think that Nascent Flash healing is more balanced than Bloodbath healing for WAR was.
    (0)

  7. #7
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
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    Siren
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    Paladin Lv 86
    Quote Originally Posted by Lucy_Pyre View Post
    So then by that same logic we should be nerfing TBN as well, since it's a costless mitigation skill comparable to NF due to it granting a Dark Arts proc? Of course we shouldn't be nerfing TBN. Is it extremely powerful? Yes. Should it be nerfed? Not necessarily. The same train of thought applies here to Nascent Flash. As for Bloodbath, quite frankly I prefer NF over it. I like the big burst of healing more, and I also think that Nascent Flash healing is more balanced than Bloodbath healing for WAR was.
    TBN, Sheltron, HoS and Raw Intuition are all in effect 20% mitigation cooldowns. TBN's 25% max hp shield is slightly better when facing less that 100% max hp tank busters due to mitigating a flat amount rather than a % percentage, equivalent when facing a 100% max hp buster and weaker when facing an over 100% max hp buster. So it is balanced with the other mitigation tools of it's tier.

    Nascent Flash on the other hand turns Fellcleave and Inner Chaos into 590(1032+)/1610+ potency self heals every 25 secs at no cost in damage. Compare that to Aurora's total 1200 potency over 18s every 60s, Clemency's 1200(1800) potency at the cost of a 525 damage potency, and Abyssal Drain's 200 potency per target every 60s, and the Warrior's own self-heals Equilibrium (1200 potency every 60s) and Thrill of Battle (20% max hp every 90s). It is massively superior to every other tank self-heal.
    (0)