TBN and Nascent Flash don't have enough use in dungeons already? Are we playing the same game?Every tank has something that can be used to protect a healer. Blackest Knight, Heart of Stone, Nascent Glint, Cover/Intervention. Giving mechanics to bosses that will bust healers, especially in dungeons, would give more of a use to those skills.
I feel like they came SO close to this in Aumorot, but then chickened out with those dark sprites that tether to the healers. They make the healer receive less healing... this would have made more sense to either be a tether that makes the healer output less healing so that the party would have to focus that enemy down, or should have tethered to the tank to either force greater mitigation or inexperienced tanks to pull smaller.
I'm not saying they don't have a use. I said more use. You can use Heart of Stone in a dungeon as well. The only one that rarely gets any use in a dungeon are the paladin skills. My point is that this would make the usage of them more interesting since you're not just putting them on yourself.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.