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  1. #1
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by wereotter View Post
    Every tank has something that can be used to protect a healer. Blackest Knight, Heart of Stone, Nascent Glint, Cover/Intervention. Giving mechanics to bosses that will bust healers, especially in dungeons, would give more of a use to those skills.

    I feel like they came SO close to this in Aumorot, but then chickened out with those dark sprites that tether to the healers. They make the healer receive less healing... this would have made more sense to either be a tether that makes the healer output less healing so that the party would have to focus that enemy down, or should have tethered to the tank to either force greater mitigation or inexperienced tanks to pull smaller.
    TBN and Nascent Flash don't have enough use in dungeons already? Are we playing the same game?
    (3)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    TBN and Nascent Flash don't have enough use in dungeons already? Are we playing the same game?
    I'm not saying they don't have a use. I said more use. You can use Heart of Stone in a dungeon as well. The only one that rarely gets any use in a dungeon are the paladin skills. My point is that this would make the usage of them more interesting since you're not just putting them on yourself.
    (1)