

It is a bit overtuned right now. Considering how versatile it is, it shouldn't also be top of the DPS charts as well. BLM should be there since it's just pure damage with no party utility.
I love seeing things like this and I'm glad it exists. It keeps the game interesting when classes have quirks or strengths that can be utilized by really good players to do amazing things. Some of us live for those moments in gaming. I'm also quite happy with self-sustain in an MMO and wish we had a little more. It would give them more reason to up the damage intake when classes have their own toolkit to survive.
I fully agree there's far too little damage in endgame and healing is a joke, but I don't think examples like this are what they need to address.




If SE is going to address anything, it'd be with congratulatory reasons.
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IMO I think it’s pretty crazy that healers only get to use their entire kit in Ultimate and maybe the latest final Savage fight of a tier, which maybe 5% of the player base do.
The rest of the time they’re using off global healing spells while smashing glare and dia (or the other healers equivalent spells), and maybe the occasional aoe heal which is no fun.




While you are correct; the Paladin was VIP. Summoner is absolutely overpowered. It has near free mobility due to the sheer amount of oGCD options at its disposal, a more potent regen than any other DPS, Raise, party utility and currently sits as the strongest DPS in the game. The even buffed Red Mage this patch primarily because Summoner made it entirely obsolete. And Summoner is still better in nearly every category.I love that some of you think SMN is overpowered by watching this when it was the PLD that made this entire thing possible. They had 5k HPS and were entirely responsible for healing the other tank. At least Square uses internal data and doesn't listen to the masses when balance changes comes around.
Summoner should, realistically, be around where Dragoon and Ninja are in a fight like E7S. It has far too much versatility to anywhere near the selfish jobs like Black Mage and Samurai.
Last edited by ForteNightshade; 07-17-2020 at 03:39 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."



Honestly, I'd prefer it if we could make any combination of Jobs be able to successfully clear fights. That would make this game far more interesting, imo.




That cannot work in a trinity system. Right now, you only bring tanks and healers because DPS are too squishy to survive on their own. If that were adjusted, then every fight boils down to raw damage. In that case, why are you bringing Gunbreaker when even the weakest DPS (Bard) will do considerably more damage? Conversely, if you bumped up tanks and healers to be comparable with DPS. Why play Dragoon when Warrior does equivalent damage but has way higher defense?
They'd have to fundamentally overhaul the whole combat system. At which point, they may as well just work on a new MMO.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."




No one is griping about your damage. You should be able to do damage. It's your insane utility. The fact that if you get enough SMN's they can negate an entire role in relatively current content.As a SMN main, I really wish folks would stop hating on SMN.
It finally got good this expansion (atleast to me) and all folks can do is gripe and moan about it.
I bet a party of WHMs could go in and easily rock that fight. Or SCH's or a party of PLD's w/ their defensive cooldowns and healing.
The fact that it just so happened to be SMNs kind of seems irrelevant to me.
And no, you couldn't complete with a party of WHM's or PLD's. They couldn't put out the necessary DPS. You'd hit enrage.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Player



Not that I'm saying it's a perfect system or idea, but GW2 is often looked upon with fondness in the gaming community.
I'm not going to argue the semantics of the trinity system and its effects on job design (and, subsequently, it's effect on encounter design), nor am I going to ponder the extremes of 1:1 equalization of the jobs, or the nerfing/buffing of one job type to/over another. I just think I'd have more fun playing with a focus on succeeding through an encounter with any group, rather than playing with a focus on trying to find the fastest way to finish encounters while technically invalidating all other groups.
But that's just my opinion, and I also think it would work out well (which is, again, my opinion).
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