Quote Originally Posted by ForteNightshade View Post
There is a great deal of exaggeration in this. So lets dissect some of them!
There is no exaggeration in my post at all whatsoever. It is also not a troll post. Everything I say is taken directly from either someone elses mouth, or on a website, and then has been experienced by myself first hand.


Quote Originally Posted by ForteNightshade View Post
Shiva required enough DPS that even a single death meant you'd wipe barring absolutely stellar performance. Even now, twenty odd weeks later, it remains impossible to clear her without reasonable DPS contribution from both healers. Furthermore, none of the Ultimates can be cleared by your typical grey parsing players. What do I mean by that? A grey parse in Ultimate will be much higher than Savage simply due to their being significantly less players to average out. Now you certainly don't need to top tier orange across the boards, but you can't limp through Ultimate DPS checks when they're current.
If you go look at rankings speed for static groups, for Shiva, mind you. Then edit the URL at the top so it says "&page=46" at the end, it contains multiple records of groups who are "registered" statics and contain groups who's members 6/8-7/8 have full grey parses, with 1-2 people pulling green. This means, there are pugs out there not registered as statics on this site, whom havent posted, who have cleared with full grey. Very much likely.

I also wasnt saying you can clear ultimate with low damage, I said having grey parses does not make you a bad player. Which is what people very openly spread around the FFXIV. Are we even playing the same game? In your post everyone is nice and just tries to help. On twitch, and in my experience, that is not what is happening at all. I literally gave two examples of well known twitch streamers/youtubers who berate players.


Quote Originally Posted by ForteNightshade View Post
You "fix" is nothing but a strawman. It suggests the person demanding more expects 99% orange tier raiders—or has you put it, "state of the art technology." No one has that expectation. What they do expect is reasonable competency and a little effort. Wanting someone to AoE a large pull is not demanding "state of the art technology."

There are no AoE pulls in savage what are you even going on about? Did you just try to respond to me by going completely off topic, and talk about dungeon runs?


Quote Originally Posted by ForteNightshade View Post
You are taking that statement far too literally. NEST "bullies" and frequently jokes about it yet no one would ever consider it actual bullying. That being said, if you care about your damage, Melee players have no choice but to insist on uptime strats, especially when our range options are so pitifully weak. Now you might argue they shouldn't care, however that isn't your business. Plenty of people find increasing their damage and performance fun. If they're forced to constantly lose DPS, thereby making it impossible to reach their goal, they may not find it fun. In which case, they need to find another static.

I'm not taking it too seriously. The people who harass players constantly and refuse to work as a team, are.

The people demanding uptime strategies, even if everyone in their static isnt comfortable with it. I specifically said my point was everyone should work together, and do what is necessary for the group to succeed. That includes casting extra clemencies, using The Blackest Night even if it might not break immediately or at all if it means it gives the healer time to do focus on someone else who needs it for making a mistake. You know, teamwork and understanding, and accepting ideas that arent directly surrounding "pushing more damage."


Quote Originally Posted by ForteNightshade View Post
First and foremost. Anyone who unironically says TBN is bad, has no idea what they're talking about. So long as TBN breaks, it's a DPS neutral ability, i.e., it's free mitigation. Clemency is considered "bad" only outside prog because it's simply unnecessary. Even in that context, those citing it bad are usually referring the Paladins who spam it on themselves whenever their HP dips below 90%. If a single use of Clemency saves your Ultimate run, you won't hear any complaints.

Regardless, the whole DPS mentality is the fault of the dev team not the players. There is nothing else to focus on in this game except damage. One of the chief complaints from healers this expansion is how little they actually have to heal. Likewise, DPS stance on tanks became so prevalent because nothing required tank stance. You gimped your damage for no actual reason. You go on to say people should adapt. That is precisely how the DPS mentality evolved. Players adapted to the low healing requirements, low outgoing damage and scripted nature of encounter design which allowed an increase focus on DPS. In the case of healers, they have two options; focus on their damage or stand around doing absolutely nothing because even Savage requires very little of their healing kit relative to how much downtime they actually have.
A well known youtuber openly said The Blackest Night was a bad skill. These arent my words, they are words from other people, and most people agree if it doesnt break "you used it wrong." Which is not true. The action is designed to reduce damage. Just because you didnt use it to its full potential (it breaks) doesnt mean its used wrong.

Literally if you have a struggling healer, helping them at the cost of what? .000000000000000000000000000000000000000000001% of the boss' HP now makes you such a horrible player?

This is the mentality I'm talking about. Losing out on a little damage here and there is not going to now magically wipe the raid. Not even close.



Quote Originally Posted by ForteNightshade View Post
Why would I be threatened by a vulnerability stack that doesn't carry any significant risk? I've had seven invuln stacks on the last boss of Grand Combos. He still didn't break 60k with his tank buster. With that knowledge, I have zero reason to care about getting them. That doesn't mean I'll go collecting vuln stacks for giggles but if there's a choice between losing uptime and not getting one. There is no incentive to give up said uptime. A damage down, on the other hand, defeats the very purpose of greeding uptime. Hence why people will respect those mechanics. Put simply, the punishment has to be enough of a deterrent or it isn't a punishment.
Because you should be doing the mechanics properly.

Purposefully failing a mechanic to push damage in a situation where its going to cause issues or even a wipe, because now the tank is dead and the boss is running around 2 shotting the party?

Again do we not play the same game? Or have you just never pugged in your life? Because this stuff happens regularly in pugs.

You do realize there are people who are progressing savage at the end of a tier, like some probably literally final day before the next raid drops? Those people.

They do "deserve" and can achieve clears. But so long as there are people who refuse to work as a team and demand high dps performance from the party, and tolerance levels for people struggling are bottom of the barrel, you're going to continuously turn people away from savage, and the community is going to continue to become more entitled.

Seriously. Look at party finder. Tell me how many people are selling savage clears? Do we play the same game??

Lastly, again, people instantly leave after 1-2 wipes. The tolerance is extremely low, and people refuse to work together, and discuss the wipes, and adjust to the group.

Everyone expects high damage "bring da deeps" constantly and people are not helpful overall.