There is a great deal of exaggeration in this. So lets dissect some of them!
Shiva required enough DPS that even a single death meant you'd wipe barring absolutely stellar performance. Even now, twenty odd weeks later, it remains impossible to clear her without reasonable DPS contribution from both healers. Furthermore, none of the Ultimates can be cleared by your typical grey parsing players. What do I mean by that? A grey parse in Ultimate will be much higher than Savage simply due to their being significantly less players to average out. Now you certainly don't need to top tier orange across the boards, but you can't limp through Ultimate DPS checks when they're current.Its actual fact that a party full of "grey parses" can clear savage, as well as likely even ultimate.
You "fix" is nothing but a strawman. It suggests the person demanding more expects 99% orange tier raiders—or has you put it, "state of the art technology." No one has that expectation. What they do expect is reasonable competency and a little effort. Wanting someone to AoE a large pull is not demanding "state of the art technology."Also fixed a "popular" meme.
You are taking that statement far too literally. NEST "bullies" and frequently jokes about it yet no one would ever consider it actual bullying. That being said, if you care about your damage, Melee players have no choice but to insist on uptime strats, especially when our range options are so pitifully weak. Now you might argue they shouldn't care, however that isn't your business. Plenty of people find increasing their damage and performance fun. If they're forced to constantly lose DPS, thereby making it impossible to reach their goal, they may not find it fun. In which case, they need to find another static.Taken from here:
https://docs.google.com/spreadsheets...gid=2085396304
First and foremost. Anyone who unironically says TBN is bad, has no idea what they're talking about. So long as TBN breaks, it's a DPS neutral ability, i.e., it's free mitigation. Clemency is considered "bad" only outside prog because it's simply unnecessary. Even in that context, those citing it bad are usually referring the Paladins who spam it on themselves whenever their HP dips below 90%. If a single use of Clemency saves your Ultimate run, you won't hear any complaints.It has also been said that actions such as Clemency and even ones such as The Blackest Knight, are now considered "bad" skills, and should not be used.
Regardless, the whole DPS mentality is the fault of the dev team not the players. There is nothing else to focus on in this game except damage. One of the chief complaints from healers this expansion is how little they actually have to heal. Likewise, DPS stance on tanks became so prevalent because nothing required tank stance. You gimped your damage for no actual reason. You go on to say people should adapt. That is precisely how the DPS mentality evolved. Players adapted to the low healing requirements, low outgoing damage and scripted nature of encounter design which allowed an increase focus on DPS. In the case of healers, they have two options; focus on their damage or stand around doing absolutely nothing because even Savage requires very little of their healing kit relative to how much downtime they actually have.
Why would I be threatened by a vulnerability stack that doesn't carry any significant risk? I've had seven invuln stacks on the last boss of Grand Combos. He still didn't break 60k with his tank buster. With that knowledge, I have zero reason to care about getting them. That doesn't mean I'll go collecting vuln stacks for giggles but if there's a choice between losing uptime and not getting one. There is no incentive to give up said uptime. A damage down, on the other hand, defeats the very purpose of greeding uptime. Hence why people will respect those mechanics. Put simply, the punishment has to be enough of a deterrent or it isn't a punishment.When in another video by the same streamer, says these words "if its not a damage down debuff, its not a debuff."