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  1. #28
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Quor View Post
    Snip
    To touch briefly on a few ideas here cos that is one big wall of text.

    Yes tanks should have to work harder to achieve the same result overall, tanks are currently the easiest role in the game, healers may only have 2 damage buttons but they do have to fiddle about with their healing, tanking is currently simplified dps where you occasionally press a cooldown or move an enemy. Bigger numbers is satisfaction for a lot of players, dismissing it as just bigger numbers on a website is very reductive.

    You challenged Quah to come up with more in depth dps rotations, but I would like to ask how do you make tank design more inherently "tanking" focused without a massive overhaul of raid design as well. Everything in this game is telegraphed to the nth degree and our cooldowns are on long timers, moving cooldowns to be on a lower timer and making you use them more could be a way to go, but would substantially break old fights and I would argue isn't much more interesting. Personally my idea is reintroducing an MT, OT stance split, but have them have the same damage potential, with MT converting damage taken into dps in various ways depending on job and OT having more dps abilities due to ability swapping.

    Personally I don't think that tanks who want to deal a lot of damage are a bad thing, and honestly I think its what got a lot of people into the role in HW and SB with Warrior, I dont think anyone in their right mind wants tanks to do more or the same damage as a dps, but from personal experience with myself and my friends improving as a tank was always fun because you could see how high your damage was compared to some dps, but as the adps statistics on fflogs shows for now vs SB we're doing less and less, and yes comparing adps now to dps then is valid, because it was perfectly possible to get high parses in SB without single target padding which is the only thing that adps filters out.
    (2)
    Last edited by ReiMakoto; 07-14-2020 at 08:24 PM.
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