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  1. #611
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Saefinn View Post
    "I hate RNG because it is frustrating."
    Unpredictability is about the worst way you can possibly design both Tanks and Healers. And AST was designed with it as it's core job mechanic. They need stability, because routine random spike damage is stressful and frustrating for both.

    A small amount of RNG is fine. Your Cure 1 can proc a free Cure 2. Great. Felt rewarding in low level play when MP resources actually mattered.

    A combination of 6 Boles / Ewers / Spires on the old card system? Yeah, no.
    (5)
    Last edited by Deceptus; 07-09-2020 at 09:28 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #612
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    just because RNG is involved in a mechanic doesnt mean it has to be completely unreliable all the time. several games tweak their RNG for this purpose; an example is tetris where the tetrominoes arent each generated randomly but instead they generate randomly ordered sequences of all tetrominoes, to ensure the player doesnt spend too long without a desired piece.

    AST cards couldve went a similar direction, cycling through all 6 cards every 6 draws/redraws AND adding the 3 redraw charges to the old system wouldve been more than enough to both warrant an aoe balance every time celestial opposition came up and also letting you to get some other card you might've wanted.

    i also think that rather than making all the cards the Exact Same Thing they shouldve made the other cards more desirable, either by adjusting potencies or giving cards more uses:

    - For potencies the balance itself was incredibly broken and they shouldve tweaked the values so that the balance gave more or less the same dps gain in average as the spear and the arrow (and if they made spire give DH instead of TP, that too.)

    - As for other uses to the less desirable cards in the old iteration of AST, Perhaps they couldve given an action that lets you play a card without using your royal road so you could save that for the balance. Perhaps you could have more than 1 card in your spread to actually be able to rely on the bole for specific parts of fights (at least during prog). perhaps they could let you stack royal road effects so youll actually want to see other cards before getting to the balance. perhaps something else entirely!

    the solution of just making everything the same was extremely boring both lore wise and gameplay wise (and also inaccessible for controller players. not everyone has the motor skills to scroll up the party list 4 times in the 1.5 second cast of malefic so you dont clip the gcd with the play action)
    (6)
    Last edited by QooEr; 07-09-2020 at 03:47 PM.

  3. #613
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    Unpredictability is about the worst way you can possibly design both Tanks and Healers. And AST was designed with it as it's core job mechanic. They need stability, because routine random spike damage is stressful and frustrating for both.

    A small amount of RNG is fine. Your Cure 1 can proc a free Cure 2. Great. Felt rewarding in low level play when MP resources actually mattered.

    A combination of 6 Boles / Ewers / Spires on the old card system? Yeah, no.
    By all means I can see an argument to tweak the RNG but not abolish it. Actually, my swearing taking a newbie through The Burn yesterday I think illustrates what you mean here. I got the Spear, I already had its seal, then The Ewer, then The Spear, The Ewer and nothing else, whilst still useful. It'd be a good improvement even if they adjusted Redraw to not repeat cards.
    (1)

  4. #614
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Well to be fair arrow on specific dps jobs whas a stronger dmg increase then balance whas. Just a lot of other job would have problems with the rotation too get everything in a specific buff window
    (1)

  5. #615
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by QooEr View Post
    ...
    the solution of just making everything the same was extremely boring both lore wise and gameplay wise (and also inaccessible for controller players. not everyone has the motor skills to scroll up the party list 4 times in the 1.5 second cast of malefic so you dont clip the gcd with the play action)
    Really feels like making the RNG mechanic of the RNG job fun was not high on their priority list. I like your ideas for fixing the system- nobody's really happy with all the homogenization, whether it's the jobs or the cards. I liked the synergy aspects of how some jobs liked crit or speed more than others, and would've rather seen the devs double down on those aspects, to the point where every comp has some quality synergy, instead of deleting them... Like adding a job trait to someone that makes them want to be a DH powerhouse, to go along with DH spires.
    (3)

  6. #616
    Player
    Jallun's Avatar
    Join Date
    Jul 2020
    Posts
    9
    Character
    Cain Rowe
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gravagar View Post
    Really feels like making the RNG mechanic of the RNG job fun was not high on their priority list. I like your ideas for fixing the system- nobody's really happy with all the homogenization, whether it's the jobs or the cards. I liked the synergy aspects of how some jobs liked crit or speed more than others, and would've rather seen the devs double down on those aspects, to the point where every comp has some quality synergy, instead of deleting them... Like adding a job trait to someone that makes them want to be a DH powerhouse, to go along with DH spires.
    And that RNG can really cause hassle in delaying buff windows so a maximized Divination can align with them. We had quite enough problems before all cards became the same thanks to RNG; this just really made it worse while roughly keeping the same RNG rate overall.
    (2)

  7. #617
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Yes OP.
    I've effectively quit healing.
    I'm relatively new to MMOs and this was my first time trying healing, but ...
    Everyone is so bad.
    Sure, to some extent we're all learning together and they're struggling too, but it's so hard when you're learning what to do and people are just standing in AoEs. I just can't get the hang of it. I swear I've wipe in at least 40% of the dungeons I heal.
    (2)

  8. #618
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I just came back to the game after a five month hiatus. Just finished Shadowbringers story, but I have no intention of leveling any healers even though my WHM is level 70.
    I'm not going to be touching healers for a while until SE gets their act together and starts listening to the healer community. It's a long shot, I know; but given the player's discontent with healers in general (even the Japanese players are unhappy based on what I've heard) there is a small spark of hope. At least for the next expansion. For now, I'll stick to tanking and DPS. BLM, MNK, and GNB here I come.

    I want to play WHM again, but it just isn't appealing. We need something new. Something that can revitalize the healer community. But who knows what's going to happen. The 5.3 live letter is coming in two weeks. We can only pray that Yoshi-P and the devs have something planned (again long shot).
    (2)
    Last edited by currentlemon; 07-12-2020 at 12:11 AM.

  9. #619
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I don't have trouble with the prepull stuff or opener in general but the fact that Sleeve can give you the same card three times makes me want to jump off the platform, escpecially during opener or 6min reopener.
    If they tweaked it a little so Sleeve can't troll you as hard and make it always give you three different cards, I'd be much happier. There is still some RNG but it can't screw you completely.
    It doesn't happen often but when it does, I want to smash something...
    (2)

  10. #620
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rilifane View Post
    I don't have trouble with the prepull stuff or opener in general but the fact that Sleeve can give you the same card three times makes me want to jump off the platform, escpecially during opener or 6min reopener.
    If they tweaked it a little so Sleeve can't troll you as hard and make it always give you three different cards, I'd be much happier. There is still some RNG but it can't screw you completely.
    It doesn't happen often but when it does, I want to smash something...
    I'm still baffled. On launch, they shipped Sleeve Draw in the state where, not only can you draw the same card 3 times in a row, but you had to hit Draw before your 1st, 2nd, and 3rd Arrows in a row. I know it's a bit unfair to give 'em flak for issues they've addressed, but I also think it's unfair to say "they're doing their best" when there are so, so many issues that still need to be addressed one year later that we're getting radio silence on.



    Is it too much to ask to have our new AST abilities playtested thoroughly first, by people who enjoy and understand the job, so that we don't have these incredibly frustrating and obvious issues in the first place?
    (3)

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